Posts by John Papadopoulos:
NVIDIA GeForce 399.07 WHQL is optimized for Battlefield 5 open beta, PES 2019, Strange Brigade and more
Posted on: 28 Aug 2018
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, theĀ NVIDIA GeForce 399.07 WHQL driver provides the optimal gaming experience for Battlefield V Open Beta, F1 2018, Immortal: Unchained, Pro Evolution Soccer 2019, Strange Brigade, and Switchblade.
Here are 11 minutes of gameplay footage from the Gamescom 2018 build of ASHEN
Posted on: 28 Aug 2018
AURORA44 and Annapurna Interactive have released a new video, showing 11 minutes of gameplay footage from their upcoming action RPG, ASHEN. ASHEN is an action RPG about a wanderer in search of a place to call home. At its core, Ashen is about forging relationships and players can guide those they trust to their camp … Continue reading Here are 11 minutes of gameplay footage from the Gamescom 2018 build of ASHEN
Rumour: Cyberpunk 2077 will support both real-time ray tracing and NVIDIA’s Hairworks [UPDATE: Fake]
Posted on: 28 Aug 2018
It appears that CD Projekt RED’s new role-playing game, Cyberpunk 2077, will support real-time ray tracing tech as well as NVIDIA’s Hairworks tech. This information comes from a leaked video which showcases the in-game graphics menu of Cyberpunk 2077.
Lucius III has been announced, coming to Steam later this year
Posted on: 28 Aug 2018
Shiver Games has announced that Lucius is returning to Steam in 2018 for the last time. In a whole new narrative experience, he now returns to his old neighborhood of Winter Hill. The path will be a difficult one, with trials and tribulations waiting ahead.
ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%
Posted on: 28 Aug 2018
Artomatix has announced a new application of its ArtEngine product for studios that is set to fundamentally change how 3D content is being created, with the news that they now support the synthesis of full PBR materials directly on the surface of a 3D mesh. This allows ArtEngine from Artomatix to cut model texture time … Continue reading ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%
Cyberpunk 2077 – First gameplay trailer released, shows 48 minutes from the Gamescom 2018 demo
Posted on: 27 Aug 2018
And the moment all players have been waiting for has arrived. CD Projekt RED has released the first gameplay trailer for Cyberpunk 2077, showcasing the demo that was showcased at this year’s Gamescom 2018 event.
Here are 16 minutes of gameplay footage from Battlefield 5 with real-time ray tracing enabled
Posted on: 27 Aug 2018
YouTube’s ‘SkilledRebuilds’ has shared a video, showing 16 minutes of gameplay footage from the Gamescom 2018 build of Battlefield 5. In this video, real-time ray tracing was enabled and the game was running on a single RTX 2080Ti graphics card.
Streets of Rage 4 has been officially announced, first gameplay footage revealed
Posted on: 27 Aug 2018
DotEmu and SEGA have announced that they are working on a brand new part in the Streets of Rage beat em up series. The game will be developed by Lizardcube, Guard Crush Games and Dotemu, and its debut trailers has been released (featuring small doses of gameplay footage).
Remedy is working on a third unannounced game
Posted on: 27 Aug 2018
During its Gamescom 2018 real-time ray tracing presentation, Remedy revealed that it is working on a third unannounced game. Remedy is currently working on Control (and owns the IP) and on the story mode for CrossFire 2, is further developing its Northlight Engine, and is working on this third unannounced project.
Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code
Posted on: 27 Aug 2018
Modder Kaldaien has announced that he will no longer develop his Special-K mod for Monster Hunter World, stating that Capcom’s anti-debug code seriously messes things up for modders. Not only that, but the modder has discovered some pretty interesting details about how the engine handles and uses its cores, and these findings could potentially explain … Continue reading Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code