Prince of Persia Sands of Time

Prince of Persia: The Sands of Time looks lovely with Reshade Ray Tracing

Sanadsk has shared a video, showcasing Prince of Persia: The Sands of Time with the Reshade Ray Tracing mod from Pascal “Marty McFly” Glicher. Sanadsk has used this mod in order to enhance the original 2003 version, and the results are pretty cool.

As we’ve already reported, this post-process solution can improve a game’s Global Illumination and Ambient Occlusion effects. Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, Reshade does not know the light direction which may lead to some “inaccurate” effects.

In case some of you are interested, you can find here other PC games with Reshade Ray Tracing effects. These past few months we’ve covered a lot of games. Some of them appear to benefit greatly from it, while others do not. You can also find Reshade Ray Tracing Mod videos for Halo 3, Star CitizenResident Evil 3 RemakeWatch Dogs, and Red Dead Redemption 2.

Before closing, this video also packs some comparison shots between the Reshade Ray Tracing Mod and Ubisoft’s upcoming remake. However, the scenes for the official remake are really blurry and full of artifacts. Still, it will be interesting to see a proper comparison once the Prince of Persia Remake comes out.

Enjoy!

Prince of Persia: The Sands of Time 4K | Extreme Graphics Raytracing Mod Gameplay

21 thoughts on “Prince of Persia: The Sands of Time looks lovely with Reshade Ray Tracing”

  1. wait so they show the PS2 version and then show the PC version with reshade? Talk about shady – the PC version looks pretty sharp anyway. this reshade looks really pointless!

  2. This looks like trash. Just play the original PC version with 16:9 resolution fix and you are good to go. Do not install this trash reshade mods.

    1. Labeling people as children, when you don’t know the difference between “then”, and “than”. That’s rich.

  3. That looks like trash! I used some reshade without any RTGI, and it looked great.

    PS – I effin love this game! An amazing fantasy gaming experience from the time when Ubisoft was actually a brilliant game developer!

  4. awful. this is a game where reshade can’t help because it already featured ambient occlusion (baked lighting in indoor locations). also the settings used in this video are just plain awful. the giant radius on the AO creates a dark halo around every object. at one point the camera gets close to a pillar and the other half of the screen turns dark as if “occluded” by said pillar. except what’s in the other half of the screen is a floor that is dozens of meters behind the pillar. absolutely no occlusion should take place.
    sadly the remake ruins the art style so we’re stuck with the original game.

  5. For a second, I thought I didn’t have my glasses on, but nope, it’s just the insane blur filter.
    I don’t think I’ve ever seen even one example where blur actually made a game look better.

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