Halo Reach looks significantly better with the Reshade Ray Tracing Mod


Digital Dreams has shared a new video, showing Halo: Reach with some Ray Tracing effects. As always, Digital Dreams used Pascal Gilcher’s Reshade that can overhaul a game’s Global Illumination effects.

Halo Reach is a really old game and we can easily notice the visual improvements that this Reshade Ray/Path Tracing mod brings to the table. Thanks to these post-processing techniques, the game does not look as flat as it does in its vanilla version.

Unfortunately, Digital Dreams did not include any framerate overlay. However, we believe that a respectable number of high-end GPUs will be able to run it. After all, the game does not require a high-end graphics card.

Enjoy the video and stay tuned for more!

4K Halo Reach MCC - Raytracing GI - Ultra graphic comparison - Gameplay