Halo 3 artwork-2

Halo 3 looks absolutely incredible with Reshade Ray Tracing

Earlier this month, Microsoft and 343 Industries have released Halo 3 on the PC. And today, YouTube’s ‘Digital Dreams’ has shared a video, showcasing the graphical improvements that Reshade Ray Tracing can bring to this old Halo game.

As we’ve already reported, this post-process solution can improve a game’s Global Illumination and Ambient Occlusion effects. Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, Reshade does not know the light direction which may lead to some “inaccurate” effects.

Halo 3 is a really old game and benefits greatly from this Reshade Ray Tracing Mod. The following video showcases some of the new Ray Tracing “tricks” that this mod implements. Thus, you will immediately notice better Ambient Occlusion effects, color bleeding from various sources and better Global Illumination effects.

Since Halo 3 does not require a high-end GPU, we strongly suggest using this Reshade Ray Tracing Mod. While this mod comes with a significant performance hit, PC gamers will be able to enjoy it with 60fps on modern-day hardware. Not only that, but the game will look way, way better.

In case some of you are interested, you can find here other PC games with Reshade Ray Tracing effects. These past few months we’ve covered a lot of games. Some of them appear to benefit greatly from it, while others do not. You can also find Reshade Ray Tracing Mod videos for Star Citizen, Resident Evil 3 Remake, Watch Dogs, and Red Dead Redemption 2.

Lastly, and speaking of Halo 3, you should also check this cool third-person mod out.


4K Halo 3 MCC - Raytracing GI - Ultra graphic comparison - Gameplay - get ready for Halo infinite!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email