Halo 3 artwork-2

Halo 3 PC Port Report + 4K/Max Settings Screenshots

At long last, Microsoft has finally released a proper PC version of Halo 3. Some thought this day would never come, but here it is Halo 3 running natively on the PC. Since we’ve already purchased Halo: The Master Chief Collection, we’ve decided to test this game and see how it performs on the PC platform. We’ve also captured some 4K screenshots on Max Settings.

In order to test the game and capture some the following screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers. We’ve also included MSI Afterburner in our screenshots in order to give you an idea of the in-game performance.

As you can see, the NVIDIA GeForce RTX2080Ti can run the game with more than 150fps in 4K/Max Settings. During the first three single-player campaign missions, our framerate fluctuated between 150fps and 220fps. In short, Halo 3 does not require a high-end PC system in order to be enjoyed. This was also the main reason why we’ve decided to only test the RTX2080Ti. Halo 3 will run smoothly on a huge range of PC configurations, so there wasn’t really a point benchmarking other graphics cards.

Contrary to Halo 2: Anniversary, we did not experience any major stuttering issues during the first three single-player missions. Truth be told, there were minor stutters when the game was saving (or during cut-scenes). However, and unlike Halo 2: Anniversary, Halo 3 played smoothly for the most part.

We also did not experience any mouse acceleration or smoothing issues. Naturally, the game also displayed proper on-screen K&M prompts. Additionally, the audio appeared fine on our 5.1 sound system (Logitech Z906). I don’t know whether there are any issues with 2.1 systems, however, we had no issues on our particular sound system.

My only gripe with Halo 3 is the weapon recoil and weapon sounds. Contrary to Halo: Anniversary and Halo 2: Anniversary, Halo 3’s weapons do not sound as powerful as you’d expect. In my opinion, the weapon sounds should be a bit louder. Also, there should be a little more recoil (similar to the one in Halo 2 Anniversary).

Other than that, though, we really did not experience any issues with the game. We didn’t experience any crashes, stability issues or bugs; everything appears to be working normally.

Enjoy the following screenshots that showcase the game’s graphics in 4K and on Max Settings.

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