Tag Archives: Watch Dogs

Watch_Dogs – First Official PC Patch Detailed

Ubisoft has revealed the changelog for the first official PC patch that will go live in the coming days. According to the changelog, this update fixes some crashes on SLI configurations, fixes graphical glitches on Low & Medium settings, and brings several performance improvements. This patch will also be available on all other versions (without obviously the PC specific fixes/additions/improvements). You can view the complete changelog after the jump. Kudos to our reader ‘[Chaotic]’ for informing us! Continue reading Watch_Dogs – First Official PC Patch Detailed

Watch_Dogs – TheWorse Mod 0.7 Version Released, Reduces Stuttering, Brings Various Improvements

Aaaaaaaaaaaaaand more Watch_Dogs news for you guys, as TheWorse has just released the latest version of his mod. According to the changelog, this version reduces stuttering, brings various lighting improvements, completely fixes headlight shadows, and changes the rain system (do note that now rain is reacting to light properly). Continue reading Watch_Dogs – TheWorse Mod 0.7 Version Released, Reduces Stuttering, Brings Various Improvements

Watch_Dogs – Unbelievable Hidden Comment Shows Ubisoft’s Arrogance Towards PC Gamers… Or NOT?

Ubisoft has been constantly claiming that it does care about PC gaming, however a hidden comment will surprise you about the company’s attitude towards PC gamers (and PC gaming in general). Let’s overlook the fact that the PC version of Watch_Dogs is not even close to the E3 2012 build that was showcased and wow’ed everyone. Let’s focus on a comment that is unacceptable and shows Ubisoft’s arrogance. Or not? Continue reading Watch_Dogs – Unbelievable Hidden Comment Shows Ubisoft’s Arrogance Towards PC Gamers… Or NOT?

Watch_Dogs – Incoming Official Patch Will Address Stuttering Issues

Now this passed under our radar. We all knew that Ubisoft has been working on a performance patch for the PC version of Watch_Dogs. Still, we were unaware of what exactly that patch would fix. Well, good news everyone as Ubisoft has identified what is causing the stuttering side-effects on the PC version of Watch_Dogs and is currently working on a fix. Continue reading Watch_Dogs – Incoming Official Patch Will Address Stuttering Issues

Watch_Dogs – Mod Enables Dynamic Shadows From Cars Headlights

Well, you gotta love the modding community of a game. Guru3D’s member ‘TheWorse’ has released a new version of his mod for Watch_Dogs that introduces dynamic shadows from the headlights of all cars. This is a graphical feature that was missing even from the E3 2012 build of Watch_Dogs, and it was a feature that its absence annoyed some GTA IV fans. Continue reading Watch_Dogs – Mod Enables Dynamic Shadows From Cars Headlights

Watch_Dogs – Modders Figured Out Ways To Enable E3 2012 Bloom Effects & Improve Performance

Well, you gotta love modders. There was a lot of debate whether Kadzait24’s XML mod was doing anything at all in Watch_Dogs. Apparently, it wasn’t a placebo effect as most thought so. According to the latest reports, its 3.0 version comes with improved visuals and significant performance gains. Continue reading Watch_Dogs – Modders Figured Out Ways To Enable E3 2012 Bloom Effects & Improve Performance

Watch_Dogs – New Videos Show Modded ‘Real Ultra Quality Settings’

Guru3D’s member ‘kadzait24’ has released two new videos, showing off the updated ‘Real Ultra Quality’ settings that were achieved via its modded XML. While the videos do look great, we were kind of hoping for a comparison video between the vanilla and the modded Ultra settings. The modder has not yet uploaded his updated XML file so enjoy the following videos for the time being! Continue reading Watch_Dogs – New Videos Show Modded ‘Real Ultra Quality Settings’

Watch_Dogs – Modders Aiming For ‘E3 2012’ Visuals, Real Ultra Quality Settings Supposedly Uncovered

As you may already know, Watch_Dogs does not look anything like its E3 2012 tech demo. Naturally, PC modders are already trying to find ways to bring the final build closer to that awesome tech demo. And while modders won’t be able to add the missing graphical effects (like PhysX debris and smoke), they’ve already found ways to improve the visuals and bring the game’s lighting system as close to the E3 2012 build as possible. Continue reading Watch_Dogs – Modders Aiming For ‘E3 2012’ Visuals, Real Ultra Quality Settings Supposedly Uncovered

Watch_Dogs – Setting Configuration Tool Gives You More Graphics Options To Tweak

Remember those lovely screenshots that were captured via some hidden graphical options? Well, get ready everyone for a treat. Guru3D‘s member ‘Stone Gargoyle’ has shared a configuration tool for Watch_Dogs that lets you adjust those settings without the need of editing your .cfg or .xml files. Continue reading Watch_Dogs – Setting Configuration Tool Gives You More Graphics Options To Tweak