505 Games announced today that it has entered a new worldwide PC and console publishing agreement with Remedy Entertainment for a brand new multi-platform game across both digital and retail versions. Continue reading 505 Games has signed a publishing deal with Remedy for a new multi-platform title
Tag Archives: Remedy
Quantum Break – Here is how you can enable SLI with amazing 95% scaling
Quantum Break is one of the most demanding PC games that have been released recently. And to be honest, its spectacular lighting system and detailed characters somehow justify these requirements. Quantum Break’s lighting and global illumination effects are among the best we’ve seen in any game. However, at its time of release, the game lacked official SLI support. Well, not anymore as a workaround – offering incredible SLI scaling – has been found. Continue reading Quantum Break – Here is how you can enable SLI with amazing 95% scaling
Remedy’s new trailer is actually a… recruitment video
Remember Remedy’s tease? You know, a new game trailer that was about to be unveiled? Well, it appears that this trailer is not about a new game but rather about recruiting new talented people. Yeap, that’s right; no new Nintendo Switch game, no new Alan Wake, no new Quantum Break. Continue reading Remedy’s new trailer is actually a… recruitment video
Remedy will soon announce a new game
Remedy’s Sam Lake has just teased a new game announcement on Twitter. Sam Lake has shared a video, in which he claimed that a game trailer from Remedy will be released soon. Continue reading Remedy will soon announce a new game
Quantum Break – New DX11 patch released, optimizes ambient occlusion & spotlight shader path
Remedy has released a new patch for the Steam version of Quantum Break. According to the release notes, this patch optimizes ambient occlusion effect loading for common resolutions and fixes the optimized spotlight shader path. Continue reading Quantum Break – New DX11 patch released, optimizes ambient occlusion & spotlight shader path
Microsoft is open to Alan Wake 2; “Remedy has to want to make the game”
For a long time we thought that Microsoft was against a sequel to Remedy’s Alan Wake. However, it appears that this is not the case anymore. Or at least this is what Xbox’s Phil Spencer implied in a recent interview with Stevivor. Continue reading Microsoft is open to Alan Wake 2; “Remedy has to want to make the game”
Remedy releases new patch for Quantum Break that… removes its FRAPS watermark
Two weeks ago, we informed you about the appearance of a FRAPS watermark in the ending of Quantum Break. This issue affected both the Steam and the Win10 versions of the game, and today Remedy released a patch for the Steam version that removes this watermark. Continue reading Remedy releases new patch for Quantum Break that… removes its FRAPS watermark
It appears that Remedy recorded a part of Quantum Break’s ending with an unregistered version of FRAPS
Quantum Break was released on Steam a couple of days ago, and a minor – but hilarious – mishap has just surfaced. As it was revealed, a part from the ending of Quantum Break – in both its Steam and Win10 versions – was recorded with an… unregistered version of FRAPS. Continue reading It appears that Remedy recorded a part of Quantum Break’s ending with an unregistered version of FRAPS
Quantum Break runs significantly faster on NVIDIA’s hardware in DX11
Quantum Break has just been released on Steam and it appears that this particular version runs way better on NVIDIA’s hardware than its DX12 brother. According to various reports, the Steam version can be up to 30% faster than the W10 version on NVIDIA’s GPUs, something that does not really surprise us. Continue reading Quantum Break runs significantly faster on NVIDIA’s hardware in DX11
Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems
Remedy has revealed the official PC requirements for the Steam version of Quantum Break. According to them, the Steam version of Quantum Break will only support DX11. Yeap, instead of supporting both APIs, Remedy decided to completely abandon the DX12 API in favour of the DX11 one (at least for the Steam version of Quantum Break). This basically means that the Win10 version of Quantum Break will NOT receive a patch to support DX11. Continue reading Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems