Tag Archives: Onimusha: Way of the Sword

Onimusha: Way of the Sword PC Review

After two decades of dormancy, Onimusha: Way of the Sword marks a triumphant return for one of Capcom’s PS2 highlights. Back then, Capcom seemed to give key franchises to different platforms as exclusives. The PS2 had games like Onimusha and Devil May Cry. The Dreamcast had Power Stone. The GameCube was supposed to keep Viewtiful Joe as an exclusive…

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Onimusha: Way of the Sword Mod Enables RTGI and RTAO

One of my biggest criticisms of Onimusha: Way of the Sword was its graphics. Although the game uses the RE Engine, it did not take full advantage of its Ray Tracing capabilities. As a result, it looked really flat. But now, a modder has overhauled the game by unlocking Ray Tracing GI and Ray Tracing Ambient Occlusion. Continue reading Onimusha: Way of the Sword Mod Enables RTGI and RTAO →

First PC Performance Impressions for The Sinking City 2, 1666 Amsterdam, Mortal Shell 2, Valor Mortis, and Onimusha: Way of the Sword

A lot of PC demos have been released over the past few days. As such, I’ve decided to download, test them, and share my initial PC performance impressions. So, here are my first PC performance impressions for The Sinking City 2, 1666 Amsterdam, Mortal Shell 2, Valor Mortis, and Onimusha: Way of the Sword. Continue reading First PC Performance Impressions for The Sinking City 2, 1666 Amsterdam, Mortal Shell 2, Valor Mortis, and Onimusha: Way of the Sword →

Onimusha: Way of the Sword Will Have Denuvo, Gets PC Demo & PC Requirements

Capcom has confirmed that Onimusha: Way of the Sword will be using the Denuvo anti-tamper tech. Moreover, the Japanese publisher has shared a PC demo for this new Onimusha, as well as its official PC system requirements. Continue reading Onimusha: Way of the Sword Will Have Denuvo, Gets PC Demo & PC Requirements →