Onimusha: Way of the Sword will be officially released tomorrow. However, Capcom has already shared an official PC benchmark tool for it. As such, it’s time to benchmark this new PC game and examine its performance on PC.
For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, as well as the GeForce 616.64 and the Radeon Adrenalin Edition 26.8.1 drivers.
Capcom has added a lot of graphics settings to tweak. PC gamers can adjust the quality of Textures, Meshes, Sky, Foliage, Shadows, and more. There is also a Ray Tracing setting that improves the game’s lighting. Plus, there is support for NVIDIA DLSS 4.5 with MFG and AMD FSR 3.1.
At 1080p/Max Settings, our NVIDIA GeForce RTX 5090 was bottlenecked by the AMD Ryzen 9 7950X3D. Despite that, we were able to hit an average framerate of over 220FPS. At this resolution, all of our GPUs were able to run the benchmark with over 60FPS. Hell, even the NVIDIA RTX 2080Ti was able to push an average of 78FPS.
At 1440p/Max Settings, our top five GPUs had no trouble at all running the benchmark with over 60FPS. Our NVIDIA RTX 3080 was also able to provide a smooth gaming experience, provided you use a G-Sync monitor. The AMD Radeon RX 6900XT was also able to push an average of 68FPS, however, at times it dropped below 50FPS.
Finally, at Native 4K/Max Settings, the NVIDIA RTX 4090, the RTX 5080, and the RTX 5090 can offer framerates above 60FPS. The AMD Radeon RX 9070XT and RX 7900XTX can also provide a smooth gaming experience if you use a FreeSync monitor.
Now, while Onimusha: Way of the Sword runs extremely well, I was not blown away by its graphics. Although the game is powered by the RE Engine, it cannot come close to the visuals of the latest Resident Evil games. For the most part, it looks great. However, you can easily spot its visual shortcomings. Not only that, but the Ray Tracing setting does not provide a huge visual improvement. Even in shadowy places, it can be difficult to spot the RT enhancements. That’s a shame as a proper Ray Tracing implementation could do wonders here.
It’s also worth noting that I did not experience any stutters in the PC demo or with this benchmark tool. Everything felt great. So, rest assured that you won’t be getting any major hitches, even though the game uses the Denuvo anti-tamper tech.
All in all, Onimusha: Way of the Sword runs extremely well on PC. It does not need a high-end PC, and it does not suffer from stutters. At the same time, its visuals do not push the limits of PC gaming. They look great, but they will not blow you away. It’s a shame Capcom did not implement Path Tracing in it. But hey, at least the game runs great!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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