Tag Archives: Nvidia

Nvidia to announce something big in April 28th, possible announcement of a dual GK104 card

We are living in exciting times. Although GTX680 is a damn beast, we could very well see a dual-GPU topping it as Nvidia is preparing for a special announcement at GeForce LAN / NVIDIA Gaming Festival (NGF) 2012 in Shanghai, China. The company has revealed an image that shows a new card and if you can recall, that image was leaked a while ago. Not only that, but earlier yesterday, Nvidia sent out a crowbar labeled with the GeForce logo to the guys at Hardwareheaven. Continue reading Nvidia to announce something big in April 28th, possible announcement of a dual GK104 card

GeForce ForceWare 301.24 Beta Released; boosts performance by up to 23%, FXAA implemented

Nvidia have released a new beta version of their universal ForceWare drivers. ForceWare 301.24 Beta come with the implementation of FXAA and Adaptive Vsync, the addition of FXAA support, and with a performance boost that is up to 23% in several top PC games. As always, these new drivers add new (or updated) SLI and 3D profiles for a lot of games. You can find the key features, as well as the download link, below. Enjoy! Continue reading GeForce ForceWare 301.24 Beta Released; boosts performance by up to 23%, FXAA implemented

Nvidia GTX 680 Round-Up; Nvidia retakes the performance crown

And it’s finally here with us. Kepler, the next codenamed Nvidia card, has been launched and comes with some amazing features. The card supports up to 7 monitors, a new feature called GPU Boost that raises the clocks of the card for a limited time, Adaptive Vsync, FXAA, while on the other hand 3D Vision Surround gaming is now possible with only one GPU. Not only that, but GTX 680 is power efficient as it averages around 175W and comes with the best overall performance. Continue reading Nvidia GTX 680 Round-Up; Nvidia retakes the performance crown

Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Following the NDA lift on GTX680, Nvidia has also released the first official drivers for their new Kepler cards. As we’ve reported earlier last week, these new drivers support an amazing feature called adaptive Vsync and as we’d expected, this feature is available to all Nvidia cards. Although these first 3xx.xx drivers are for Kepler owners, Nvidia users can install them with some custom .INF files. You can find links for both the drivers and the custom .INF files after the jump. Enjoy and happy benchmarking! Continue reading Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Nvidia’s Kepler sports a ‘game-changing’ adaptive vertical sync feature; pushed by John Carmack

The first benchmarks of Kepler will be released in the following days and we can’t wait to see what the green team has in store for us. It is said that the card is a beast when it comes to raw performance numbers and features some pretty interesting features. One of them is the dynamic framerate function when played in Surround and another one is an adaptive vertical sync solution. But did you know that John Carmack was the one that has pushed for such a feature? Continue reading Nvidia’s Kepler sports a ‘game-changing’ adaptive vertical sync feature; pushed by John Carmack

New Nvidia drivers come with performance boosts for Dishonored, rFactor 2 & Blacklight: Retribution

Nvidia has released a new WHQL version of their ForceWare drivers. GeForce 296.10 WHQL come with performance boosts for a variety of games, especially when it comes to SLI. Moreover, it seems that Arkane Studios’ upcoming game, Dishonored, will be an Nvidia powered title as there is already an SLI profile for it. These new drivers also offer numerous bug fixes, so be sure to read their release notes. Continue reading New Nvidia drivers come with performance boosts for Dishonored, rFactor 2 & Blacklight: Retribution

PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it

Nvidia demonstrated in this year’s GDC the latest version of their PhysX SDK. The new PhysX SDK comes with some impressive fur rendering support, as the company showcased a bear that contained 840.000 particles simulated as 100.000 invidual strands of fur. Those strands of fur could be interacted in real-time and the end result was close enough to Pixar’s CG movies. That was really great but nothing had prepared for what was about to follow. Continue reading PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it

NVIDIA GeForce 295.73 WHQL Drivers Released

Nvidia’s Andrew has just informed us about the latest ForceWare drivers that are currently available. The new ForceWare 295.73 come with performance improvements and native SSAO support to Skyrim, as well as SSAO support for Diablo III beta. ForceWare 295.73 feature a lot of updated SLI profiles for games like Afterfall: InSanity, F1 2011, Mass Effect 3, The Darkness II and WRC 2: FIA World Rally Championship 2011. You can view the release notes and the download links after the jump. Continue reading NVIDIA GeForce 295.73 WHQL Drivers Released

Alan Wake PC – SLI Workaround with amazing scaling

Alan Wake has just been released and as we’ve informed you, there isn’t currently any SLI profile for it. But alas, the PC community has found a temporary workaround for it. A lot of Nvidia users have been testing the available SLI profiles to see whether or not there was an SLI profile that could offer great scaling. Naturally, running the game in AFR2 let’s you use your SLI cards but unfortunately, the scaling is awful. Not only that, but there is a negative performance hit when SLI is enabled via that option. However, there is no reason to panic SLI owners, as there is a workaround and a game profile that offers great SLI scaling. Continue reading Alan Wake PC – SLI Workaround with amazing scaling

Nvidia ForceWare 295.51 Released; Adds SLI profile for Red Faction: Armageddon and Kingdoms of Amalur

I can’t believe it but Nvidia has finally found a way to enable SLI in Red Faction: Armageddon. Volition had stated back then that the game was not working properly with multi-GPUs and as a result, there wasn’t any workaround for that. It seems though that the release of Saints Row: The Third was enough for Nvidia to figure out a way to enable SLI in that old title. Alongside this SLI profile, Nvidia has included some other profiles for Kingdoms of Amalur: Reckoning and Oil Rush, as well as some 3D profiles. Continue reading Nvidia ForceWare 295.51 Released; Adds SLI profile for Red Faction: Armageddon and Kingdoms of Amalur