343 Industries franchise development director for Halo, Frank O’Connor, has confirmed that Halo 5: Forge will get a custom game server browser. While this feature won’t be available at launch, however O’Connor claimed that it will be coming via a patch after Halo 5: Forge’s release. Continue reading Halo 5: Forge will get a custom game server browser post-launch
Tag Archives: Microsoft
ReCore gets launch trailer
Microsoft has released the launch trailer for ReCore. ReCore is an action-adventure from Keiji Inafune and the makers of Metroid Prime, and is currently planned for a September 13th release. The game will be available exclusively – at least for now – via the Windows store. Enjoy! Continue reading ReCore gets launch trailer
Halo 5: Forge – More detailed PC requirements unveiled
Last week, Microsoft revealed the PC requirements for Halo 5: Forge. And today, 343 Industries and Microsoft revealed some more details about Halo 5: Forge’s PC requirements. Continue reading Halo 5: Forge – More detailed PC requirements unveiled
Forza Horizon 3 – Official PC Recommended Requirements
Turn 10 Studios and Microsoft have revealed the official PC recommended requirements for Forza Horizon 3. According to them, PC gamers will need an Intel i7 3820 (@ 3.6GHz) with an NVIDIA GTX970 or an AMD R9 290X, 12GB of RAM and 55GB of free hard-disk space. Continue reading Forza Horizon 3 – Official PC Recommended Requirements
Here is your first look at the PC version of Halo 5: Forge
Gamespot has released two videos, showcasing some maps from the PC version of Halo 5: Forge. Halo 5: Forge will be released on September 8th as a free download via the Windows Store on Windows 10 PCs, and will let map makers share and play new levels, maps, and experiences across Windows 10 PC and Xbox One. Enjoy! Continue reading Here is your first look at the PC version of Halo 5: Forge
Halo 5: Forge – Official PC Requirements Revealed
Microsoft has just revealed the official PC requirements for Halo 5: Forge. According to them, PC gamers will need at least a modern-day quad-core CPU with 8GB of RAM, 40GB of free hard-disk space and an NVIDIA GeForce 650Ti. You can view the full PC specs for Halo 5: Forge below. Continue reading Halo 5: Forge – Official PC Requirements Revealed
Microsoft cancels Halo Online
Back in 2015, Microsoft announced a F2P multiplayer version of Halo for the PC, called Halo Online. Halo Online was powered by a reworked version of the Halo 3 Engine, and was meant to be released first in Russia. However, it appears that Halo Online will never get officially released. Continue reading Microsoft cancels Halo Online
Halo 5: Forge is coming to the PC on September 8th
Microsoft has just announced that Halo 5: Forge will be coming to the PC on September 8th. According to Microsoft, Halo 5: Forge will be coming as a free download via the Windows Store on Windows 10 PCs, and will let map makers share and play new levels, maps, and experiences across Windows 10 PC and Xbox One. Continue reading Halo 5: Forge is coming to the PC on September 8th
Here is 30 minutes of gameplay footage from Forza Horizon 3
Microsoft showcased Forza Horizon 3 at this year’s Gamescom, and below you can find a video featuring almost 30 minutes of gameplay footage. Forza Horizon 3 will be released for both Xbox One and PC this September and will support cross-play between the two platforms. Enjoy! Continue reading Here is 30 minutes of gameplay footage from Forza Horizon 3
Gears of War 4 – PC Graphics Settings revealed, supports Async Compute, Tiled Resources & MultiGPUs
During Gamescom 2016, Microsoft showcased the PC version of Gears of War 4, and HomeCinema-FR was able to capture its graphics settings. The good news here is that The Coalition has included a huge number of options that PC gamers can tweak. Not only that, but Gears of War 4 will support Async Compute, Tiled Resources, Multi-GPUs and Dynamic Resolution Scaling. You can view all of Gears of War 4’s PC graphics settings below! Continue reading Gears of War 4 – PC Graphics Settings revealed, supports Async Compute, Tiled Resources & MultiGPUs