Talented 3D artist “Baolong” has finally finished his next-generation 3D character that is based on BioWare’s RPG series, Mass Effect. We’ve covered Baolong’s in the past and we strongly think that he deserves the spotlight. It would be cool to also see this character in motion, but that won’t happen anytime soon. As you may have guessed, this week’s UDK gallery is dedicated to Baolong. Still, you can also find below you shots and videos from Blubberblase, Kyuuu, kevino025, jamiemurphy, danielguti, sloth452 and rambooze. Enjoy! Continue reading This is what a next-generation Mass Effect game could look like – Final Part→
Remember artist Baolong Zhang? What was that? No you say? Shame on you then. Zhang has been creating a character model on Unreal Engine 3, inspired by BioWare’s sci-fi franchise, Mass Effect. This characters shows – pretty much – what we can expect from a next-generation Mass Effect game. The interesting part here is that – unlike other renders – this is a real-time character, created on Unreal Engine 3. In other words, this is no CG bullcrap, but 100% real-time. Thankfully, the artist is back with a punch, and has released a new set of screenshots from his updated model. Enjoy! Continue reading This is what a next-generation Mass Effect game could look like – Part 2→
Okay, most of you hate Unreal Engine 3 for its brown-ish colors. Fact is though that the engine is capable of more than you may think of it. The Samaritan tech demo showcased what Epic’s engine could achieve, and today we are offering you a glimpse at what a next-generation Mass Effect game could look like. Created by artist Baolong Zhang, the following shots showcase a character, inspired by BioWare’s RPG. Baolong has been using Unreal Engine 3 with some DX11 features, and even though the character is not finalized yet, it looks better than those present in Mass Effect 3. Enjoy! Continue reading This is what a next-generation Mass Effect game could look like→