Bethesda has announced that DOOM VFR is now available on Steam. In order to celebrate this announcement, the publisher released the game’s official launch trailer. Furthermore, Bethesda revealed the official DOOM VFR PC requirements. Continue reading DOOM VFR is now available, official PC system requirements & launch trailer released
Tag Archives: iD Software
This texture pack adds Ultra high resolution textures to id Software’s classic Doom games
Modder ‘hoover1979’ has released the first tech demo for his Ultra High Resolution texture pack for id Software’s classic Doom games. According to the modder, this pack is still a long way from completion and all textures presented in this pack are subject to change. Moreover, this pack is compatible with almost all of id Software’s classic Doom games. In other words, you can use it in Doom, Doom II, and Plutonia Experiment. Continue reading This texture pack adds Ultra high resolution textures to id Software’s classic Doom games
Brutal Wolfenstein 3D Version 5.0 Demo is now available, featuring reworked weapons and sprites
Modder ‘ZioMcCall’ has released a demo for the upcoming 5.0 version of Brutal Wolfenstein 3D. As its title suggests, this mod for Wolfenstein 3D brings the chaos, enhancements and improvements found in Brutal Doom. And it looks retro-amazing. Continue reading Brutal Wolfenstein 3D Version 5.0 Demo is now available, featuring reworked weapons and sprites
Wolfenstein 2 tech details: +30k drawcalls & up to +6 million triangles per frame, volumetric fog, tessellated water surface and more
id Software’s Lead Renderer Programmer, Tiago Sousa, has shared some interesting tech details about Wolfenstein II: The New Colossus. According to Sousa, Wolfenstein 2 sports almost 30X more drawcalls than DOOM, something that could explain why this game is a bit more demanding that it. Continue reading Wolfenstein 2 tech details: +30k drawcalls & up to +6 million triangles per frame, volumetric fog, tessellated water surface and more
The original Quake receives a “Brutal” treatment thanks to this brand new mod
Brutal Doom is a mod that influenced id Software while creating the latest DOOM game, and has spanned multiple similar mods for other games. There was a Brutal Duke Nukem under development, and today DaisyFlower released Brutal Quake. Titled as Qore – catchy name – this mod aims to be the “Brutal” mod for Quake. Continue reading The original Quake receives a “Brutal” treatment thanks to this brand new mod
DOOM 64 Vanilla Mods Can be Played on DOOM 1 and 2
DOOM 64 has had it’s weapons, monsters, textures, menus and music copied and converted so it is playable on DOOM 1 and 2. This is called “DOOM 64 Vanilla” and is giving everyone the free opportunity to experience DOOM 1 and 2 but with a DOOM 64 skin overlay.
Continue reading DOOM 64 Vanilla Mods Can be Played on DOOM 1 and 2
Quake 4 and Doom 3: BFG Edition are now available on GOG, DRM-free
Here is something for our Doom and Quake fans. Bethesda has released both Quake 4 and Doom 3: BFG Edition on GOG as DRM-free titles. In order to celebrate this, Bethesda is offering both titles with a 75% discount. Continue reading Quake 4 and Doom 3: BFG Edition are now available on GOG, DRM-free
Quake Champions enters Early Access phase on August 22nd
Bethesda has announced that id Software’s multiplayer fragfest, Quake Champions, will officially exit the Closed Beta phase and enter into Early Access on Steam and through the Bethesda.net launcher on August 22nd. This Early Access build will come with a host of new content, including new maps, features, and a special new Champion – the mighty DOOM Slayer from id Software’s hit game, DOOM. Continue reading Quake Champions enters Early Access phase on August 22nd
Brutal Doom – New developer diary video shows upcoming features
Modder ‘SGtMarkIV’ has released a new developer diary video for the next version of Brutal Doom, showcasing some of the new features that will be included in it. Brutal Doom version 2.1 will feature two new guns, as well as brand new water physics effects. Continue reading Brutal Doom – New developer diary video shows upcoming features
Quake 2 looks absolutely stunning – and noisy as hell – with real-time GPU pathtracing renderer
Path tracing and ray tracing are two renderers that we strongly believe will benefit video-games in one or two decades. Yeah, we are talking about something that some people may never experience, however real-time pathtracing is capable of producing incredible reflections, shadows, and global illumination effects. And gamers can get an idea of what pathtracing is all about as Edd Biddulph has been working on a GPU pathtracer for Quake 2. Continue reading Quake 2 looks absolutely stunning – and noisy as hell – with real-time GPU pathtracing renderer