Tag Archives: iD Software

DOOM VFR is now available, official PC system requirements & launch trailer released

Bethesda has announced that DOOM VFR is now available on Steam. In order to celebrate this announcement, the publisher released the game’s official launch trailer. Furthermore, Bethesda revealed the official DOOM VFR PC requirements. Continue reading DOOM VFR is now available, official PC system requirements & launch trailer released

This texture pack adds Ultra high resolution textures to id Software’s classic Doom games

Modder ‘hoover1979’ has released the first tech demo for his Ultra High Resolution texture pack for id Software’s classic Doom games. According to the modder, this pack is still a long way from completion and all textures presented in this pack are subject to change. Moreover, this pack is compatible with almost all of id Software’s classic Doom games. In other words, you can use it in Doom, Doom II, and Plutonia Experiment. Continue reading This texture pack adds Ultra high resolution textures to id Software’s classic Doom games

Brutal Wolfenstein 3D Version 5.0 Demo is now available, featuring reworked weapons and sprites

Modder ‘ZioMcCall’ has released a demo for the upcoming 5.0 version of Brutal Wolfenstein 3D. As its title suggests, this mod for Wolfenstein 3D brings the chaos, enhancements and improvements found in Brutal Doom. And it looks retro-amazing. Continue reading Brutal Wolfenstein 3D Version 5.0 Demo is now available, featuring reworked weapons and sprites

Wolfenstein 2 tech details: +30k drawcalls & up to +6 million triangles per frame, volumetric fog, tessellated water surface and more

id Software’s Lead Renderer Programmer, Tiago Sousa, has shared some interesting tech details about Wolfenstein II: The New Colossus. According to Sousa, Wolfenstein 2 sports almost 30X more drawcalls than DOOM, something that could explain why this game is a bit more demanding that it. Continue reading Wolfenstein 2 tech details: +30k drawcalls & up to +6 million triangles per frame, volumetric fog, tessellated water surface and more

The original Quake receives a “Brutal” treatment thanks to this brand new mod

Brutal Doom is a mod that influenced id Software while creating the latest DOOM game, and has spanned multiple similar mods for other games. There was a Brutal Duke Nukem under development, and today DaisyFlower released Brutal Quake. Titled as Qore – catchy name – this mod aims to be the “Brutal” mod for Quake. Continue reading The original Quake receives a “Brutal” treatment thanks to this brand new mod

Quake Champions enters Early Access phase on August 22nd

Bethesda has announced that id Software’s multiplayer fragfest, Quake Champions, will officially exit the Closed Beta phase and enter into Early Access on Steam and through the Bethesda.net launcher on August 22nd. This Early Access build will come with a host of new content, including new maps, features, and a special new Champion – the mighty DOOM Slayer from id Software’s hit game, DOOM. Continue reading Quake Champions enters Early Access phase on August 22nd

Quake 2 looks absolutely stunning – and noisy as hell – with real-time GPU pathtracing renderer

Path tracing and ray tracing are two renderers that we strongly believe will benefit video-games in one or two decades. Yeah, we are talking about something that some people may never experience, however real-time pathtracing is capable of producing incredible reflections, shadows, and global illumination effects. And gamers can get an idea of what pathtracing is all about as Edd Biddulph has been working on a GPU pathtracer for Quake 2. Continue reading Quake 2 looks absolutely stunning – and noisy as hell – with real-time GPU pathtracing renderer