Tag Archives: Bethesda

DOOM – New Beautiful Screenshots Unveiled, Showcasing Some Of The Enemies

Bethesda has released (via PCGames)a new set of beautiful screenshots for DOOM. DOOM is powered by the id Tech 6 Engine, and these latest screenshots give us a glimpse at some of the enemies that will be featured in it (and yes, that big bad-ass is the new Baron of Hell). Enjoy! Continue reading DOOM – New Beautiful Screenshots Unveiled, Showcasing Some Of The Enemies →

Fallout 4 – New Beta Patch Adds HBAO+ & Weapon Debris Effects For NVIDIA GPUs

Bethesda has released a new beta update for Fallout 4. According to its changelog, this beta patch adds weapon debris effects for NVIDIA’s GPUs, as well as support for HBAO+. In addition, the update improves performance when looking through a scope, and comes with general memory and stability improvements. This patch will be auto-downloaded and you can read its complete changelog below. Continue reading Fallout 4 – New Beta Patch Adds HBAO+ & Weapon Debris Effects For NVIDIA GPUs →

DOOM – New Stunning Screenshots Show The Power Of The id Tech 6 Engine

Bethesda has released a new set of screenshots for DOOM. DOOM is powered by the id Tech 6 Engine, and these latest screenshots actually show better visuals than those showcased a while back. DOOM looks beautiful. Moreover, color grading seems to be toned down too, which is a big plus in our opinion. Enjoy the screenshots after the jump! Continue reading DOOM – New Stunning Screenshots Show The Power Of The id Tech 6 Engine →

Skyrim Modded Can Still Push Stunning Visuals, Even By Today’s Standards

With the release of The Witcher 3, Assassin’s Creed: Syndicate and Grand Theft Auto V, we began wondering whether Skyrim was able to keep up with them. And it appears that with the help of mods, Bethesda’s RPG is still able to look stunning. Below you can enjoy some modded screenshots from Skyrim, captured by ENBSeries members OhKay, Unreal and William. Enjoy! Continue reading Skyrim Modded Can Still Push Stunning Visuals, Even By Today’s Standards →

Speedrunner Finishes Fallout 3 In Under 15 Minutes, Setting A New World Record

YouTube’s ‘Rydou’ has been able to speedrun Fallout 3 in under 15 minutes, thus setting a new world record for Bethesda’s title. In order to achieve that, Rydou has skipped dialogues and clipped through walls by quicksaving/quickloading. It’s a pretty interesting video, so be sure to watch it! Continue reading Speedrunner Finishes Fallout 3 In Under 15 Minutes, Setting A New World Record →

Here Is What Fallout 4 Could Look Like As An Isometric RPG

Ever wondered what Fallout 4 would look like as an isometric RPG? Well, time to find out. Reddit’s member ‘Rose_Beef‘ has shared the following images, showcasing the game in its original isometric viewpoint. It looks spectacularly amazing, so be sure to view the screenshots after the jump! Continue reading Here Is What Fallout 4 Could Look Like As An Isometric RPG →

Fallout 4 Can Look Pretty Amazing With These Custom ENBSeries Mods

We all know that Fallout 4 is not a particularly impressive – graphics wise – title. However, and thanks to various graphical mods as well as the latest version of ENBSeries, ENBSeries members ‘dpeasant’, ‘iriarsham’, ‘Kobalk’ and ‘Strix2206’ have been able to capture some truly amazing screenshots. And given the game’s friendliness to mods and texture packs, we’re pretty sure that the game will, sooner or later, get a big graphical overhaul. Until then, enjoy these beautiful screenshots and stay tuned for more! Continue reading Fallout 4 Can Look Pretty Amazing With These Custom ENBSeries Mods →

Fallout 4 – Latest Update Disables Mod Support, Temporary Workaround Found

Good news. Bethesda has released the first public patch for Fallout 4 (as we’ve already reported). Bad news. The new launcher that comes with this update basically disables mods. Our guess is that this is not an intentional thing from Bethesda, so here is hoping that a hotfix will be released sooner than later. Continue reading Fallout 4 – Latest Update Disables Mod Support, Temporary Workaround Found →