Tag Archives: Bethesda

This mod for Fallout 4 aims to overhaul and improve the animations of the main character

Onymaru has released a brand new mod for Fallout 4 that aims to overhaul and improve the animations of the main character. From the looks of it, the modder was able to make the animation transitions smoother. Not only that, but he has improved some other stances and some idle animations. Continue reading This mod for Fallout 4 aims to overhaul and improve the animations of the main character

Fallout 76 Update 14 releases today, introduces Private Worlds, full patch notes revealed

Bethesda has released a brand new update for Fallout 76. According to the release notes, update 14 introduces Fallout 1st; a premium membership aimed at enhancing the Fallout 76 experience. Fallout 1st offers members access to Private Worlds and unlimited crafting component storage with the Scrapbox. Moreover, it offers a second Fast Travel point with the Survival Tent, exclusive cosmetic items, and best value 1,650 Atoms each month. Continue reading Fallout 76 Update 14 releases today, introduces Private Worlds, full patch notes revealed

This must-have mod for Skyrim adds more dialogue options, making various conversations more immersive

GOsteW and lilebonymace have released a must-have mod for The Elder Scrolls V: Skyrim. This mod adds dialogue options in a simple and immersive way to improve various conversations in the vanilla game. Continue reading This must-have mod for Skyrim adds more dialogue options, making various conversations more immersive

This Fallout 4 mod adds shadow cast lights to numerous physical light sources in exterior environments

Back in 2018, we informed you about the Fallout 4 Ultra Interior Lighting mod. This mod brought lots of shadow lights and a general improvement to overall lighting, ambience and fog to the interiors of the Commonweatlh, Far Harbor and Nuka World. And today, modder Gargorias released a similar mod for the game’s exterior environments. Continue reading This Fallout 4 mod adds shadow cast lights to numerous physical light sources in exterior environments

This mod for Skyrim Special Edition overhauls its magic system, adds more than 200 new spells

Simon Magus has released a brand new version of his magic overhaul mod for The Elder Scrolls V: Skyrim Special Edition, Mysticism. Mysticism is a comprehensive magic overhaul that adds over 200 meticulously balanced spells to the game. Continue reading This mod for Skyrim Special Edition overhauls its magic system, adds more than 200 new spells

Doom Eternal has been delayed until March 2020, Doom 64 releases on the same day

Bethesda has just announced that Doom Eternal will now release on March 20th, 2020. According to the publisher, this extra time will give id Software enough time to further polish the game. In addition, Doom 64 will come out on the PC on the very same day, and will be a pre-order bonus for Doom Eternal. Continue reading Doom Eternal has been delayed until March 2020, Doom 64 releases on the same day

Bethesda confirms Fallout Legacy Collection, will feature all Fallout SP games, only available in UK & Germany

Bethesda has just confirmed Fallout Legacy Collection. This collection will feature all the single-player Fallout games; from the first Fallout game to Fallout 4. However, the collection will not be available worldwide. Instead, it will come out only in the UK and Germany. Continue reading Bethesda confirms Fallout Legacy Collection, will feature all Fallout SP games, only available in UK & Germany

This mod for The Elder Scrolls V: Skyrim overhauls its roleplaying mechanics, making it more immersive

The Requiem Dungeon Masters have released a new version of the “Requiem – The Roleplaying Overhaul” mod for Skyrim. In case you weren’t aware of, Requiem is a project with the goal of turning Skyrim into a better roleplaying experience. Continue reading This mod for The Elder Scrolls V: Skyrim overhauls its roleplaying mechanics, making it more immersive

Doom Eternal’s primary focus is to increase player engagement, won’t feature deathmatch to keep players “happy”

In an interview with GamesIndustry, id Software’s Hugo Martin revealed that Doom Eternal’s main focus is to increase player engagement. And while this may be a cool way to improve the game’s single-player experience, I am a bit worried about its MP mode. Oh, and let’s not forget that the game will feature micro-transactions. Continue reading Doom Eternal’s primary focus is to increase player engagement, won’t feature deathmatch to keep players “happy”