This mod for The Elder Scrolls V: Skyrim overhauls its roleplaying mechanics, making it more immersive

The Requiem Dungeon Masters have released a new version of the “Requiem – The Roleplaying Overhaul” mod for Skyrim. In case you weren’t aware of, Requiem is a project with the goal of turning Skyrim into a better roleplaying experience.

Requiem aims to make the game “more immersive, semi-realistic and coherent, with the tend to find a compromise between old school mechanics and more modern approaches.

According to its description, the mod changes nearly every aspect of the vanilla game. This includes basic gameplay concepts such as combat, magic and player statistics. It also re-balances items across the game world, introduces interface and aesthetic treatments, and so much more. Furthermore, it completely de-levels the game world’s challenges and rewards.

Requiem promises to create a vastly different playing experience compared to vanilla Skyrim; it encourages more intelligent, tactical play, and allows for creative and emergent game styles. In addition, it gives the player a much more enriching and rewarding path of character growth inside the game world.

Do note that Requiem requires a new game; the changes made by Requiem are far too extensive to apply to an existing save file. Furthermore, the lack of modular .esps is intended, and the whole mod consists of a single .esp. This ensures that everything in the game intertwines correctly, that everything fits perfectly together as intended. Lastly, and while the mod is not modular, Requiem features several user-requested options found in the Mod Configuration Menu.

Its latest version, 3.3.0, integrates the Nordic armor and shield from the Dragonborn DLC to its world. Bandits sometimes wear parts of the armor and Blacksmiths have a chance to sell the armor. Moreover, players can craft it with the Advanced Blacksmithing perk.

You can download the latest version of the Requiem – The Roleplaying Overhaul mod from here.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email