Simon Magus has released a brand new version of his magic overhaul mod for The Elder Scrolls V: Skyrim Special Edition, Mysticism. Mysticism is a comprehensive magic overhaul that adds over 200 meticulously balanced spells to the game.
These spells are designed to feel like they belong in the world of Skyrim, both mechanically and aesthetically. Therefore, players can purchase them from vendors, loot them from dungeons, or find them in specific locations around the world. Many of these spells reintroduce magical archetypes from previous games, or expand on new magical archetypes introduced in Skyrim (such as Sun magic and Ash magic).
In addition to adding new spells, Mysticism also heavily reworks a number of Vanilla spells. By adding new spells and re-balancing existing spells as part of the same project, Mysticism is able to offer users a coherent magical experience throughout the early, middle, and late game.
Mysticism is almost entirely script-less (with no performance impact). The modder has also creatively used the vanilla assets for high quality and visually interesting effects. Lastly, the mod packs a complete rework of Master spells that significantly increases their usefulness.
Since its initial release, the modder has been constantly improving this mod. Its latest version tweaks the level of the following spells in the character menu: Dismiss, Conjurer’s Cure, Dark Deal. Furthermore, fixes an issue where the Dremora Warrior wouldn’t use his shield. It also fixes the casting time on Bound Battleaxe to be more consistent.
Do note that this magic overhaul mod is exclusive to Skyrim Special, and you can download it from here.