A few days ago, Activision released the latest part in the Call of Duty series, Call of Duty: Modern Warfare. According to Infinity Ward, Call of Duty: Modern Warfare uses a new engine and supports DirectX 12. As such, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Call of Duty: Modern Warfare PC Performance Analysis
Tag Archives: Beenox
Call of Duty: Modern Warfare PC will have uncapped framerates, FOV slider, advanced mouse settings & more
Beenox, the team that will be behind the PC version of Call of Duty: Modern Warfare, has revealed some new details about it. According to the team, Call of Duty: Modern Warfare PC will have uncapped framerates, as well as a FOV slider. Continue reading Call of Duty: Modern Warfare PC will have uncapped framerates, FOV slider, advanced mouse settings & more
Call of Duty Black Ops 4 October 31st update detailed, full patch release notes revealed
Treyarch and Beenox have released a new major update for Call of Duty Black Ops 4. According to the release notes, the October 31st update allows full parties of 6 to play in Chaos Domination, resolves an error associated with equipping a Signature Weapon, equipping an attachment, then re-equipping the same Signature Weapon and fixes an error associated with removing a Signature Weapon with any attachment equipped. Continue reading Call of Duty Black Ops 4 October 31st update detailed, full patch release notes revealed
Call of Duty Black Ops 4 multiplayer servers now running at 62hz, Blackout still remains at 20hz
Last week, we reported that Call of Duty Black Ops 4’s multiplayer and Blackout servers were running at 20hz. Naturally, a lot of gamers were disappointed by this however it appears that Treyarch and Beenox have significantly improved things as right now the multiplayer modes support 62hz send rates. Continue reading Call of Duty Black Ops 4 multiplayer servers now running at 62hz, Blackout still remains at 20hz
Call of Duty Black Ops 4 October 21st update detailed, Treyarch comments on 20hz server tickrate
Treyarch has detailed the October 21st update for Call of Duty Black Ops 4. According to the team, this patch addresses a crash at the end of matches for Master Prestige players in Multiplayer and Zombies and brings general stability improvements across all modes. Continue reading Call of Duty Black Ops 4 October 21st update detailed, Treyarch comments on 20hz server tickrate
Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz
Call of Duty: Black Ops 4 has been available since last week, however it appears that its server send rates have been significantly downgraded/lowered. While the beta supported 60hz rates, the multiplayer mode in the final version supports 20hz rates, making it feel a lag-fest. Continue reading Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz
Call of Duty Black Ops 4 update 1.03 released, full patch release notes unveiled
Treyarch and Beenox have released a new patch for Call of Duty Black Ops 4. According to the release notes, this patch will update your game’s version to 1.03 and makes Leaderboards available for Multiplayer, Blackout, and Zombies, addresses an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons and brings general stability improvements across Multiplayer, Blackout, and Zombies. Continue reading Call of Duty Black Ops 4 update 1.03 released, full patch release notes unveiled
First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout
Treyarch and Beenox have released the first patch for Call of Duty Black Ops 4. This first update was released this weekend and – as you may have noticed while reading our PC Performance Analysis – it completely unlocks the framerate in the battle royale mode, Blackout. Continue reading First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout
Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer
Treyarch and Beenox have revealed some new information about the PC version of Call of Duty: Black Ops 4. According to the developers, the game’s battle royale mode will be capped at 120fps at launch, whereas the Zombies and Multiplayer modes will support uncapped framerates. Continue reading Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer
Here is almost an hour of multiplayer gameplay footage from Call of Duty Black Ops 4
During its community reveal event, Treyarch allowed YouTubers to get their hands on the multiplayer mode of Call of Duty Black Ops 4. And below, you can find four videos showcasing almost an hour of gameplay footage from it. Continue reading Here is almost an hour of multiplayer gameplay footage from Call of Duty Black Ops 4