First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout

Treyarch and Beenox have released the first patch for Call of Duty Black Ops 4. This first update was released this weekend and – as you may have noticed while reading our PC Performance Analysis – it completely unlocks the framerate in the battle royale mode, Blackout.

Moreover, this first patch resolves an issue where new players sometimes didn’t have a default Calling Card on initial boot, improves an animation in the player’s health bar when taking damage, and brings general stability and crash fixes across all modes.

Furthermore, this patch brings some improvements and fixes to the Zombies mode. More specifically, it increases player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points, resolves an issue where some players experienced a crash in the Laboratory and packs various balance tweaks.

This first patch will be auto-downloaded from the Blizzard App (Battlenet) and you can find its complete changelog below.

Call of Duty Black Ops 4 First Patch Release Notes

  • General
    • Resolved an issue where new players sometimes didn’t have a default Calling Card on initial boot.
    • Improved an animation in the player’s health bar when taking damage.
    • Resolved an issue where Prestiging a weapon wouldn’t remove its attachments.
    • Fixed overhead names and rank for bots in the lobby.
    • General stability fixes.

Zombies

  • Gameplay Balancing
    • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
    • Balance adjustment to rate at which players earn points.
    • Balance adjustment to Tiger attacks.
    • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
    • Balance adjustment to Hellfire Special Weapon.
    • Reduced cost of shield repair and replacement.
    • Resolved an issue where some players experienced a crash in the Laboratory.

Multiplayer

  • Domination
    • Improved spawn balancing in Domination, which should alleviate some of the issues people have reported. The system has some new capabilities to reduce the frequency of spawn flipping (also a commonly requested change), and that comes with new challenges in striking the right balance between less flipping and less trapping. This is a first step, and we expect it to take a few iterations to achieve the right balance.
  • Equipment
    • Torque’s Razor Wire will no longer deal damage to the player or teammates in Hardcore. No more getting kicked for inadvertent team kills.
  • Create-a-Class
    • Resolved an issue that allowed players to utilize an extra Attachment slot.
    • Mastercraft camos can now be properly unlocked.
    • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
  • Gameplay
  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
  • Blackout
    • Characters
      • Addressed an issue that occasionally prevented players from unlocking Ajax.

PC Exclusive:

  • Framerate
    • Framerate is now uncapped in all modes!
  • Blackout
    • Fixed an issue where Trauma Kits would occasionally not work properly.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email