Tag Archives: Beenox

Call of Duty Black Ops 4 multiplayer servers now running at 62hz, Blackout still remains at 20hz

Last week, we reported that Call of Duty Black Ops 4’s multiplayer and Blackout servers were running at 20hz. Naturally, a lot of gamers were disappointed by this however it appears that Treyarch and Beenox have significantly improved things as right now the multiplayer modes support 62hz send rates. Continue reading Call of Duty Black Ops 4 multiplayer servers now running at 62hz, Blackout still remains at 20hz

Call of Duty Black Ops 4 October 21st update detailed, Treyarch comments on 20hz server tickrate

Treyarch has detailed the October 21st update for Call of Duty Black Ops 4. According to the team, this patch addresses a crash at the end of matches for Master Prestige players in Multiplayer and Zombies and brings general stability improvements across all modes. Continue reading Call of Duty Black Ops 4 October 21st update detailed, Treyarch comments on 20hz server tickrate

Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz

Call of Duty: Black Ops 4 has been available since last week, however it appears that its server send rates have been significantly downgraded/lowered. While the beta supported 60hz rates, the multiplayer mode in the final version supports 20hz rates, making it feel a lag-fest. Continue reading Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz

Call of Duty Black Ops 4 update 1.03 released, full patch release notes unveiled

Treyarch and Beenox have released a new patch for Call of Duty Black Ops 4. According to the release notes, this patch will update your game’s version to 1.03 and makes Leaderboards available for Multiplayer, Blackout, and Zombies, addresses an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons and brings general stability improvements across Multiplayer, Blackout, and Zombies. Continue reading Call of Duty Black Ops 4 update 1.03 released, full patch release notes unveiled

First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout

Treyarch and Beenox have released the first patch for Call of Duty Black Ops 4. This first update was released this weekend and – as you may have noticed while reading our PC Performance Analysis – it completely unlocks the framerate in the battle royale mode, Blackout. Continue reading First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout

Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer

Treyarch and Beenox have revealed some new information about the PC version of Call of Duty: Black Ops 4. According to the developers, the game’s battle royale mode will be capped at 120fps at launch, whereas the Zombies and Multiplayer modes will support uncapped framerates. Continue reading Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer

Here is almost an hour of multiplayer gameplay footage from Call of Duty Black Ops 4

During its community reveal event, Treyarch allowed YouTubers to get their hands on the multiplayer mode of Call of Duty Black Ops 4. And below, you can find four videos showcasing almost an hour of gameplay footage from it. Continue reading Here is almost an hour of multiplayer gameplay footage from Call of Duty Black Ops 4

First official 4K screenshots released for Call of Duty Black Ops 4

Activision has released the first official 4K screenshots for Call of Duty Black Ops 4, showcasing the modes that will be featured in it. As we’ve already reporeted, Black Ops 4 won’t feature any single-player campaign and will come with three Zombie maps, a traditional multiplayer mode, and a battle-royale mode called Blackout. Continue reading First official 4K screenshots released for Call of Duty Black Ops 4

The Amazing Spider-Man 2 – PC Performance Analysis

The Amazing Spider-man 2 has just been released on the PC, and it’s time to see how this new open world performs on our platform. The game has been developed by Beenox and aims to capture the combat feeling of the Batman: Arkham series, the web swinging feeling of all previous Spiderman titles, and the character upgrade system of – pretty much – most open world games. Deep inside its soul we can find an entertaining game, though the storyline is dumb, the voice acting is lame, and the animations are stiff and disappointing. And as you may have already heard, it’s a game that is so last-gen – in almost all regards – that makes you wonder why Activision and Beenox did not further polish it (aside from the fact that they wanted to hit the deadline). Continue reading The Amazing Spider-Man 2 – PC Performance Analysis

The Amazing Spider-man 2 – PC Version Is Locked At 30FPS When In-Game VSync Is Enabled

Spider-man fans, get ready to be hugely disappointed. The Amazing Spider-man 2 has just been released on the PC and we are sad to report that the game is locked at 30FPS when VSync is enabled. Yes, 30FPS in a Spider-man game; a game in which framerate is crucial. It’s ironic but the last game locked at 30FPS I can remember was NFS: Rivals (and before that Dark Souls). And despite the fact that the game itself is not THAT demanding, Beenox (or whoever handled the PC port) decided to lock the framerate for unknown reasons. Continue reading The Amazing Spider-man 2 – PC Version Is Locked At 30FPS When In-Game VSync Is Enabled