A few days ago, modder ‘xoxor4d’ released a Path Tracing RTX Remix Mod for Grand Theft Auto 4. So, I’ve decided to benchmark this mod on our main gaming PC system. How does this new Path Tracing Mod run on a high-end GPU like the NVIDIA RTX 5090? Let’s find out. Continue reading Grand Theft Auto 4 Path Tracing RTX Remix Benchmarks
Category Archives: PC Performance Analyses
Dying Light: The Beast Ray Tracing & DLSS 4 Benchmarks
Last week, Techland released Patch 1.4 for Dying Light: The Beast, which added support for its promised Ray Tracing effects. For this game, Techland used Ray Tracing to enhance the game’s shadows, reflections, and global illumination. So, it’s time to benchmark those Ray Tracing effects. Continue reading Dying Light: The Beast Ray Tracing & DLSS 4 Benchmarks
Where Winds Meet Benchmarks & PC Performance Analysis
Last week, NetEase Games released its Wuxia open-world action-adventure free-to-play MMORPG, Where Winds Meet. Powered by the Messiah Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Where Winds Meet Benchmarks & PC Performance Analysis
Call of Duty: Black Ops 7 PC Performance Analysis
Activision has released the latest part in its Call of Duty series, Call of Duty: Black Ops 7. Powered by the latest version of the IW Engine, it’s time to benchmark it and examine its performance on PC. Continue reading Call of Duty: Black Ops 7 PC Performance Analysis
Where Winds Meet runs with over 110FPS at Native 4K/Ultra Settings on an NVIDIA RTX 5090
NetEase has released its new Wuxia open-world action-adventure RPG, Where Winds Meet, on PC. This is a game a lot of PC gamers have been looking forward to. So, before publishing our PC Performance Analysis, I decided to take a look at its performance at Native 4K on the NVIDIA RTX 5090. Continue reading Where Winds Meet runs with over 110FPS at Native 4K/Ultra Settings on an NVIDIA RTX 5090
Call of Duty: Black Ops 7 – DLSS 4 & Ray Tracing Benchmarks
Activision has just released Call of Duty: Black Ops 7 on PC. The game supports NVIDIA DLSS 4 and Ray Tracing out of the gate. So, before publishing our PC Performance Analysis, I decided to take a look at them. Continue reading Call of Duty: Black Ops 7 – DLSS 4 & Ray Tracing Benchmarks
Painkiller Benchmarks & PC Performance Analysis
Last month, Saber Interactive released the re-imagination of Painkiller. Developed by Anshar Studios and powered by Unreal Engine 4, it’s time to benchmark it and examine its performance on PC. Continue reading Painkiller Benchmarks & PC Performance Analysis
The Outer Worlds 2 Benchmarks & PC Performance Analysis
Last week, Microsoft released Obsidian’s The Outer Worlds 2. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading The Outer Worlds 2 Benchmarks & PC Performance Analysis
Battlefield REDSEC Benchmarks & PC Performance Analysis
EA and DICE have just released a free-to-play battle royale mode for Battlefield 6, called Battlefield REDSEC. Battlefield REDSEC allows 100 players to duke it out in one big map. Powered by Frostbite Engine, I’ve decided to test this new mode on my main gaming PC. So, let’s dive in. Continue reading Battlefield REDSEC Benchmarks & PC Performance Analysis
The Outer Worlds 2 – DLSS 4 & Ray Tracing Benchmarks
Microsoft has just released The Outer Worlds 2 on PC. The Outer Worlds 2 is powered by Unreal Engine 5, and supports NVIDIA DLSS 4 and Ray Tracing on PC. So, before publishing our PC Performance Analysis, I’ve decided to test these techs on the NVIDIA RTX 5090. So, let’s dive in. Continue reading The Outer Worlds 2 – DLSS 4 & Ray Tracing Benchmarks