Modder ‘xoxor4d’ has released the first update for his amazing RTX Remix Path Tracing Mod for Grand Theft Auto 4. So, let’s see what this first patch brings to the table. Continue reading First Update For Grand Theft Auto 4 RTX Remix Released
Category Archives: PC Performance Analyses
Fallout: New Vegas Unreal Engine 5.6 Fan Remaster Released
One of the biggest gaming events will air later tonight. The Game Awards 2025 is a show in which some new games will be revealed. Now, I know that a lot of people hope to see a remaster or remake of Fallout: New Vegas. From what I know so far, this won’t happen. However, you can at least get a taste of what a modern-day remaster of Fallout: New Vegas can look like in Unreal Engine 5. Continue reading Fallout: New Vegas Unreal Engine 5.6 Fan Remaster Released
The Elder Scrolls III: Morrowind Unreal Engine 5.6 Fan Remaster Released
The Elder Scrolls III: Morrowind fans, here is something special for you today. Greg Coulthard has released a new version of his fan remaster of The Elder Scrolls III: Morrowind in Unreal Engine 5.6. This remaster of Morrowind is free, and you can download it right now. Continue reading The Elder Scrolls III: Morrowind Unreal Engine 5.6 Fan Remaster Released
Grand Theft Auto 4 Path Tracing RTX Remix Benchmarks
A few days ago, modder ‘xoxor4d’ released a Path Tracing RTX Remix Mod for Grand Theft Auto 4. So, I’ve decided to benchmark this mod on our main gaming PC system. How does this new Path Tracing Mod run on a high-end GPU like the NVIDIA RTX 5090? Let’s find out. Continue reading Grand Theft Auto 4 Path Tracing RTX Remix Benchmarks
Dying Light: The Beast Ray Tracing & DLSS 4 Benchmarks
Last week, Techland released Patch 1.4 for Dying Light: The Beast, which added support for its promised Ray Tracing effects. For this game, Techland used Ray Tracing to enhance the game’s shadows, reflections, and global illumination. So, it’s time to benchmark those Ray Tracing effects. Continue reading Dying Light: The Beast Ray Tracing & DLSS 4 Benchmarks
Where Winds Meet Benchmarks & PC Performance Analysis
Last week, NetEase Games released its Wuxia open-world action-adventure free-to-play MMORPG, Where Winds Meet. Powered by the Messiah Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Where Winds Meet Benchmarks & PC Performance Analysis
Call of Duty: Black Ops 7 PC Performance Analysis
Activision has released the latest part in its Call of Duty series, Call of Duty: Black Ops 7. Powered by the latest version of the IW Engine, it’s time to benchmark it and examine its performance on PC. Continue reading Call of Duty: Black Ops 7 PC Performance Analysis
Where Winds Meet runs with over 110FPS at Native 4K/Ultra Settings on an NVIDIA RTX 5090
NetEase has released its new Wuxia open-world action-adventure RPG, Where Winds Meet, on PC. This is a game a lot of PC gamers have been looking forward to. So, before publishing our PC Performance Analysis, I decided to take a look at its performance at Native 4K on the NVIDIA RTX 5090. Continue reading Where Winds Meet runs with over 110FPS at Native 4K/Ultra Settings on an NVIDIA RTX 5090
Call of Duty: Black Ops 7 – DLSS 4 & Ray Tracing Benchmarks
Activision has just released Call of Duty: Black Ops 7 on PC. The game supports NVIDIA DLSS 4 and Ray Tracing out of the gate. So, before publishing our PC Performance Analysis, I decided to take a look at them. Continue reading Call of Duty: Black Ops 7 – DLSS 4 & Ray Tracing Benchmarks
Painkiller Benchmarks & PC Performance Analysis
Last month, Saber Interactive released the re-imagination of Painkiller. Developed by Anshar Studios and powered by Unreal Engine 4, it’s time to benchmark it and examine its performance on PC. Continue reading Painkiller Benchmarks & PC Performance Analysis