As a huge Aliens fan, I’m always excited to see a new game in this universe. This time around we get Aliens: Dark Descent, a real-time, squad-based tactical game, developed by Tindalos Interactive. Continue reading Aliens Dark Descent PC Review→
During the Closed Network Testing of Tekken 8, FrancisLouis released an incredible mod that disabled most of its post-process effects. As a result of that, Tekken 8 became really crisp and sharp on PC. And, to be honest, that’s how most PC gamers should be able to play it. Continue reading Tekken 8 looks glorious on PC without its awful post-process effects→
Bandai Namco and FromSoftware have revealed the official PC system requirements for Armored Core 6: Fires of Rubicon. These PC specs also confirm the game’s Ray Tracing, which will be only available in the garage. In other words, Armored Core 6 won’t have any Ray Tracing effects during gameplay. Continue reading Armored Core 6 gets official PC system requirements→
Modder ‘Wall_SoGB’ has released an incredible mod for Fallout: New Vegas that adds a fully dynamic, real-time reflections system to the game. This mod provides realistic ambient lighting on meshes, it’s highly customizable, and it can run even on weak PC systems. Continue reading This Fallout New Vegas Mod adds a real-time reflections system→
Baldur’s Gate 3 came out of Early Access last week and we weren’t initially planning to cover it (regarding a PC Performance Analysis article, not in general). However, after numerous demands, we changed our minds. So, it’s time now to benchmark the game and examine its performance on the PC platform. Continue reading Baldur’s Gate 3 PC Performance Analysis→
Our PC Performance Analysis for Baldur’s Gate 3 will go live later today. However, we wanted to inform you about a major performance issue that currently plagues the game on both NVIDIA’s and AMD’s hardware. During our Baldur’s Gate 3 benchmarks, we discovered some truly annoying stuttering issues in DX11. Continue reading Here’s how you can fix the Baldur’s Gate 3 DX11 stuttering issues→