I’m pretty sure that Chris Roberts was whispering to himself one of Dr. Betruger’s lines from Doom 3 – “Amazing things will happen here soon, you just wait” – the moment he launched the crowd-funding campaign for Star Citizen. Indeed, it seems that amazing things are about to happen in the PC front, as Warhorse Studios and Cloud Imperium will be sharing various techniques between them. Continue reading Kingdom Come: Deliverance & Star Citizen Will Share Technology
Square Enix & Amazon Launch The Ultimate THIEF Mod Contest
Square Enix and Amazon, in collaboration with a host of gaming partners including AMD and the team behind The Dark Mod, today announced the ultimate THIEF mod contest in celebration of the upcoming reboot to THIEF. Continue reading Square Enix & Amazon Launch The Ultimate THIEF Mod Contest
Monstrum Greenlight Campaign Launched
Team Junkfish announced today the launch of their Greenlight Campaign for their game Monstrum. Monstrum isset for release in Late Q3 for Windows with plans to launch on Mac and Linux platforms, complete with Oculus Rift support. Continue reading Monstrum Greenlight Campaign Launched
Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles
Nvidia has released a new set of WHQL drivers for its graphics cards. According to the release notes, Nvidia’s GeForce 334.89 WHQL drivers come with some new SLI and 3D profiles. In case you’re wondering, no: there is no SLI profile for Titanfall’s beta as of yet. Continue reading Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles
Illusionstar Games Chooses CRYENGINE over Unreal Engine 4, Has Two Titles Under Development
IllusionStar Games has announced that after months of testing both Unreal Engine 4 and CRYENGINE, the later engine will be the official game engine for all its titles. The company did not reveal why it has chosen Crytek’s engine over Epic’s engine, however it did confirm that it is currently working on two unannounced titles. Continue reading Illusionstar Games Chooses CRYENGINE over Unreal Engine 4, Has Two Titles Under Development
Valve’s Gabe Newell Responds On VAC Reports; “We do not care what porn sites you visit”
Well, that was quite a surprise. Yesterday, a rumor surfaced claiming that Valve’s Anti Cheat system was collecting your browser history. A lot of people feared that Valve was spying on them, something that is obviously… how should I put it… ridiculous. Valve’s Gabe Newell felt the need to talk about this whole thing and made it crystal clear that they are not getting your browser history and that the company does not care what porn sites you visit. Continue reading Valve’s Gabe Newell Responds On VAC Reports; “We do not care what porn sites you visit”
Kingdom Come: Deliverance Will Be As Hard But Not Similar To Dark Souls, Size Similar To Oblivion
Warhorse Studios held a Reddit IAMA a couple of hours ago, revealing some new interesting details about its realistic open-world RPG. According to the team, Kingdom Come: Deliverance will be as big as Oblivion. Obviously this applies to the full game, meaning that all three acts – Kingdom Come: Deliverance will be released in three acts – will offer you a world similar to the size of Oblivion. Continue reading Kingdom Come: Deliverance Will Be As Hard But Not Similar To Dark Souls, Size Similar To Oblivion
Shadow Warrior’s Lo Wang & Hoji Invade Bioshock: Infinite’s World
Now this is priceless. YouTube’s member ‘Pancake Enthusiast’ has blended together Shadow Warrior and Bioshock: Infinite. Pancake Enthusiast basically took Shadow Warrior’s audio lines and used them in Bioshock: Infinite, and the result is glorious. Seriously, the dialogue between Elizabeth and Lo Wang is priceless. And the moment Lo Wang accepts the baptism? Man, now that’s top stuff. Enjoy! Continue reading Shadow Warrior’s Lo Wang & Hoji Invade Bioshock: Infinite’s World
Unreal Engine 4 – Inside Unreal “Visual Effects” Part #3 Focuses On Explosions
Epic Games has released the third part of its ‘Inside Unreal’ series in which Epic’s Francois Antoine and Zak Parrish give a behind-the-scenes look into the Infiltrator real-time demonstration to show how artists can build a 3D volume texture explosion using Unreal Engine 4 technology. Enjoy! Continue reading Unreal Engine 4 – Inside Unreal “Visual Effects” Part #3 Focuses On Explosions
Get Even – Memory Overkill Would Blow Up X360/PS3, Small Location Fills 2GB of VRAM
Get Even is a project that promises to bring something new to the table. The game takes advantage of large-scale, real-world scanning to create expansive and lifelike environments. As the team has already noted, this 3D scanning technology is combined in Get Even with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre. However, it appears that this new tech will push the boundaries of memory usage in games, and this memory overkill would blow up these consoles after inserting the game disc. Continue reading Get Even – Memory Overkill Would Blow Up X360/PS3, Small Location Fills 2GB of VRAM