Kingdom Come: Deliverance Will Be As Hard But Not Similar To Dark Souls, Size Similar To Oblivion

Warhorse Studios held a Reddit IAMA a couple of hours ago, revealing some new interesting details about its realistic open-world RPG. According to the team, Kingdom Come: Deliverance will be as big as Oblivion. Obviously this applies to the full game, meaning that all three acts – Kingdom Come: Deliverance will be released in three acts – will offer you a world similar to the size of Oblivion.

In addition, Warhorse Studios claimed that while its title is already hardcore, it won’t be similar to Dark Souls.

When a fan asked about it, Warhorse replied and claimed that Kingdom Come: Deliverance will be hard but not similar to it:

“Its different. Viktor who is currently working on our combat loves DS and finished it several times (!!!!!) I, who designed the core mechanics and principles of our combat, dont like it that much 🙂 In terms of game mechanics and controls I would say that its very different, but in terms of feeling and difficulty, its more similar.”

In terms of combat mechanics, players won’t be able to hold block constantly. By doing that, players will consume their characters’ stamina, something that will obviously put you into a lot of trouble. Furthermore, the combat won’t be similar to Assassin’s Creed in which players face only one enemy at a time.

“If you just hold block, you are going to run out of stamina quickly and then you are as good as dead.”

“It would be very difficult for five enemies to attack you at the same time, they could hit each other. That being said, we don’t want to have a situation like e.g. Assassins’ Creed where enemies wait to take their turn to be killed. There will be engagements with multiple enemies, but ideally you will have some allies to have your back.”

Kingdom Come: Deliverance is currently planned for a 2015 release on PC, Xbox One and PS4!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email