Turtle Rock Studios held an IAMA event on Reddit in which it was able to answer a number of questions until the event was cancelled. The bad news is that lots of answers were deleted (God knows why, though the development team promised to hold another IAMA in the future). The good news is that some new details about its latest title, Evolve, have been brought to light. Continue reading Turtle Rock Studios: Evolve’s Goliath Inspired By Godzilla & King Kong, Lighting Techniques Detailed
Resident Evil 4 – Beta Patch V.1.0.5 Adds Specular Highlights & Bump Mapping Effects
Capcom has released a new beta patch for the Steam version of Resident Evil 4 that adds Specular Highlights & Bump Mapping Effects that were missing from the X360 version. In addition, this new beta patch implements new stereo/positional audio for in-game sound effects and fixes various bugs that have been reported by fans. Continue reading Resident Evil 4 – Beta Patch V.1.0.5 Adds Specular Highlights & Bump Mapping Effects
AMD Teases Radeon R9 295 X2 In A New Trailer, Incoming Announcement
Remember our April’s Fools joke about R290Xtreme? Holy Batman, we were partially right about it. Okay okay, the new GPU from AMD will not require a 2000W PSU but as the red team unveiled, R9 295 X2 is real and will be a dual-GPU card (that will – most probably – challenge Nvidia’s Titan Z). Or at least that’s what we hope. AMD will be revealing this new GPU really soon and has released a teaser trailer for it that can be viewed below. Enjoy! Continue reading AMD Teases Radeon R9 295 X2 In A New Trailer, Incoming Announcement
Watch_Dogs – New Screenshots Showing The Game’s Inventory System
Alongside the Steam page for Watch Dogs, Ubisoft has also unveiled two new screenshots for its upcoming open world title, showing the game’s inventory system. Contrary to other games pausing the action of a game, Watch_Dogs will feature a floating window via which players can access Aiden’s inventory. It looks cool, and let’s hope that each frame won’t be taking us on static pages like those found in other titles, thus pulling us away from the game itself. Enjoy! Continue reading Watch_Dogs – New Screenshots Showing The Game’s Inventory System
Watch_Dogs – Available For Pre-Order On Steam, System Requirements Are Still Not Final
A couple of hours ago, the Steam page for Ubisoft’s upcoming open-world title, Watch_Dogs, got launched via which players can pre-order the game. Watch_Dogs PC comes with a 17% discount and while some PC system specs have been listed, it seems that they are not the final ones. Continue reading Watch_Dogs – Available For Pre-Order On Steam, System Requirements Are Still Not Final
Doom Meets Minecraft Meets Flappy Birds In This Upcoming Mod For Doom 3
Our reader ‘Lee Magee’ has shared with us a new mod for Doom 3 that blends together Doom 3’s enemies Minecraft’s and Flappy Birds’ textures, in a new side-scrolling shooter. Lee Magee DarkRadiant and paint.Net in order to create this simple mod and while this will not blow you away with its visuals, it feels pretty cool. Enjoy! Continue reading Doom Meets Minecraft Meets Flappy Birds In This Upcoming Mod For Doom 3
Mario Gets A Great Fan-Made CG Action Short Film
YouTube’s member ‘Jhoofnail’ has created an amazing CG action short film based on New Super Mario Bros for Wii. Our only complain is with the overall ‘speed’ of the animations for the CG models that were used (feel slow). Apart from that, though, this is a really well made fan film, so make sure to give it a go. Enjoy! Continue reading Mario Gets A Great Fan-Made CG Action Short Film
Bound by Flame Gets A Second “Combat Demo” Trailer
Focus Home Interactive has released a new combat trailer for Spiders’ upcoming action RPG, Bound By Flame, that gives us a little bit of a taste of the game’s combat before it releases an epic combat trailer that covers all the combat mechanics and fighting styles. Bound By Flame will feature a combat system similar to the one found in Mars War Logs (though it will offer a bigger selection of attacks and skills, more fluid and spectacular animations, and the use of Magic). The game is scheduled for a May 9th release on PC, X360, PS3 and PS4. Enjoy! Continue reading Bound by Flame Gets A Second “Combat Demo” Trailer
Unreal Engine 4-powered “Caffeine” Gets New Gameplay Trailer
Incandescent Imaging has released a new gameplay trailer for its upcoming sci-fi horror indie title that will be powered by Unreal Engine 4, Caffeine. Caffeine is described as an eerie psychological horror adventure game with puzzle elements and a strong narrative, that is currently in development for PC (with plans for a PS4 version at a later date). Enjoy! Continue reading Unreal Engine 4-powered “Caffeine” Gets New Gameplay Trailer
Planets3’s Kickstarter Campaign Meets Initial Goal Just Hours Before Ending
Cubical Drift announced today that the KickStarter for Planets3 has exceeded its initial funding target of $250,000. Planets3 is described as a beautifully presented, unique mix of adventure, RPG, dungeon crawler and building. Continue reading Planets3’s Kickstarter Campaign Meets Initial Goal Just Hours Before Ending