Turtle Rock Studios: Evolve’s Goliath Inspired By Godzilla & King Kong, Lighting Techniques Detailed

Turtle Rock Studios held an IAMA event on Reddit in which it was able to answer a number of questions until the event was cancelled. The bad news is that lots of answers were deleted (God knows why, though the development team promised to hold another IAMA in the future). The good news is that some new details about its latest title, Evolve, have been brought to light.

According to Turtle Rock Studios, Evolve will be powered by the latest version of CRYENGINE (3.6). Evolve will have global light probes for the general lighting and then create local clusters of cubemaps for local high fidelity on top of lighting from other sources. In addition, the game will also be using color grading and other post-effects.

Turtle Rock Studios also claimed that even though the maps vary in size, they are generally about .5 kilometers across. Oh, and in case you’re wondering, the team confirmed that there will be other game modes.

But what about the monsters featured in Evolve? As Turtle Rock Studios revealed, classic movie monsters like Godzilla and King Kong influenced them.

“The monsters…well, we just wanted them to look terrifying. We look at a lot of real life monsters for inspiration. Ever seen a viperfish? Nature has a tendency to be able to create more horrible things than we could ever imagine. We also looked at a lot of the classic movie monsters…Godzilla, King Kong…Goliath for example has a little of both in his DNA.”

Evolve is currently planned for a 2014 release on PC, Xbox One and PS4.


Evolve Gameplay Trailer 【HD】 PS4/Xbox One