Trine 3: The Artifacts of Power – New Content Update Introduces New Levels & Gameplay Improvements

Trine 3: The Artifacts of Power is currently available on Steam via its Early Access program and Frozenbyte has released a new content update that introduces new levels and various gameplay improvements. In order to celebrate this announcement, Frozenbyte has also released a new trailer for Trine 3 that can be viewed below. Continue reading Trine 3: The Artifacts of Power – New Content Update Introduces New Levels & Gameplay Improvements

King of Wushu – CRYENGINE-powered MOBA – Gets E3 2015 Teaser Trailer

Snail Games has released the E3 teaser trailer for its CRYENGINE-powered MOBA title, King of Wushu. King of Wushu is a third person action MOBA set in the same martial arts background as previous MMO hit Age of Wushu. In the game, players choose from a variety of martial arts heroes, all modeled after real Kung Fu traditions, in 5v5 matches, with gameplay including AI mobs, lanes, jungles and towers. Enjoy! Continue reading King of Wushu – CRYENGINE-powered MOBA – Gets E3 2015 Teaser Trailer

Mirror’s Edge Catalyst Gets A Mind-Blowing & Faithful Live Action Parkour Short Film

Electronic Arts and DICE recently revealed that the new Mirror’s Edge game will be called Mirror’s Edge Catalyst, will be a reboot of the series, and will be coming in early 2016. And while we are waiting for more details, YouTube’s ‘Claudiu Voicu’ released an amazing live action parkour short film based on it. It looks spectacular, so make sure to watch it! Continue reading Mirror’s Edge Catalyst Gets A Mind-Blowing & Faithful Live Action Parkour Short Film

Blood Bowl 2 Gets Single-player Campaign Trailer

Focus Home Interactive has released a new trailer for Cyanide’s Blood Bowl 2 that focuses on the game’s single-player campaign. Blood Bowl 2’s campaign is described as a complete, story driven experience with various mechanics and twists-and-turns that won’t be found in any of the other game modes in Blood Bowl 2. Continue reading Blood Bowl 2 Gets Single-player Campaign Trailer

Next Car Game: Wreckfest – Next-Generation DX11 Rendering Engine + Overhauled Physics In Next Update

Bugbear Entertainment announced that a new major update for Next Car Game: Wreckfest will be released next month. According to the team, this update will feature Bugbear’s next-generation DirectX 11 rendering engine that will ‘make it possible to faithfully recreate realistic environments with advanced physically based materials and lighting (PBR).’ Continue reading Next Car Game: Wreckfest – Next-Generation DX11 Rendering Engine + Overhauled Physics In Next Update

Grand Theft Auto III Liberty City Map Converted To Grand Theft Auto V

Our reader ‘Jonathan Gustafsson’ has released a new video, showing Grand Theft Auto III’s Liberty City map being converted to Grand Theft Auto V. As with the GTA: San Andreas map, this is a very early beta version of the map. This map looks flat, has low resolution textures, as well as an underwhelming LOD system. Whether these things will be further polished remains to be seen. Still, it looks cool so be sure to check it out! Continue reading Grand Theft Auto III Liberty City Map Converted To Grand Theft Auto V

Futuremark Begins Development of VR Benchmark Called “VRMark”

Futuremark has announced the development of a VR benchmark that uses a combination of software and hardware to measure performance, latency, and accuracy. According to the press release, VRMark benchmark will test a system’s ability to deliver high quality virtual reality experiences for a range of content types from photos and video to games and simulations.  Continue reading Futuremark Begins Development of VR Benchmark Called “VRMark”

Dying Light – Simplygon 6.0 Used To Reduce Polycount Of Key Assets By 70%

Techland have announced that they used Simplygon, the leading automatic 3D optimization solution for digital content creation, in the continuing development of their game. This tech allowed Techland to reduce the polycount of some of the game’s key assets by 70%. Continue reading Dying Light – Simplygon 6.0 Used To Reduce Polycount Of Key Assets By 70%

New NVIDIA DX12 Tech Demo Shows Spectacular Ray-Traced Visuals

During this year’s Computex, NVIDIA presented an amazing DirectX 12 tech demo. This tech demo featured ray traced shadows, sparse smoke and interactive volumetric smoke (that take advantage of DX12’s exclusive volume tiled resource and sparse fluid simulation features), as well as screen space reflections. This tech demo ran on a single 980 Ti, though keep in mind that as with most tech demos, we won’t be getting these visuals in our games anytime soon. Still, NVIDIA has give us a glimpse at the future, so go ahead and enjoy the video! Continue reading New NVIDIA DX12 Tech Demo Shows Spectacular Ray-Traced Visuals