Futuremark Begins Development of VR Benchmark Called “VRMark”

Futuremark has announced the development of a VR benchmark that uses a combination of software and hardware to measure performance, latency, and accuracy. According to the press release, VRMark benchmark will test a system’s ability to deliver high quality virtual reality experiences for a range of content types from photos and video to games and simulations. 

Jukka Mäkinen, Managing Director at Futuremark, said:

“There are already more than a dozen different head-mounted displays for VR at various stages of completion. Analysts forecast that VR will reach 10.8 million users by the end of 2016. But delivering a great VR experience relies on overcoming significant performance challenges. With VRMark, we’re aiming to help everyone, from industry engineers and press reviewers to the end user at home, discover the best performing VR technology.”

VRMark will test a VR system’s ability to deliver a consistently high frame rate across a range of quality settings and content types. VR is highly sensitive to variations in frame rate. A smooth and stable frame rate is crucial to providing a comfortable VR experience.

In addition, VRMark will measure frame latency and the responsiveness and accuracy of the sensors present in the headset. Low latency is a key factor in achieving the feeling of presence in a VR world and avoiding motion sickness.

Futuremark and its parent company, UL, will additionally offer professional lab-based VR testing and verification with precision instruments to industry customers.

Sajeev Jesudas, President, Consumer Business Unit at UL, added:

“UL believes that the blossoming VR industry will greatly benefit from a dedicated VR benchmark developed by a neutral 3rd party. VRMark is the first component of a comprehensive VR offering from UL that will also include the development of new standards and certification programs to protect the health, safety and well-being of VR users.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email