Next Car Game: Wreckfest – Next-Generation DX11 Rendering Engine + Overhauled Physics In Next Update

Bugbear Entertainment announced that a new major update for Next Car Game: Wreckfest will be released next month. According to the team, this update will feature Bugbear’s next-generation DirectX 11 rendering engine that will ‘make it possible to faithfully recreate realistic environments with advanced physically based materials and lighting (PBR).’

This update will also bring support for 64-bit operating systems, will overhaul the game’s physics with a new simulator-grade physics engine with advanced tire and suspension geometry simulation, and dedicated server for optimized multiplayer performance with command-line and remote configuration features.

Here are the key features of this upcoming update for Next Car Game: Wreckfest:

  • New simulator-grade physics engine with advanced tire and suspension geometry simulation.
  • New DirectX 11 rendering engine with realistic physically based materials and lighting.
  • 64-bit operating system support for optimal performance on modern computer systems.
  • Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing.
  • Dedicated server for optimized multiplayer performance with command-line and remote configuration features.
  • Steam leaderboards and player statistics for tracking and comparing performance with other players.
  • Support for changing the track and the car in lobby as well as adding bots to multiplayer events.
  • New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams.
  • One new track and another one completely overhauled.
  • Two new cars, an American and a European one.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email