It appears that AMD is trying to capitalize on its GCN architecture and the fact that it’s more future proof than what NVIDIA is currently offering. Not only that, but according to the Head of Global Technical Marketing at AMD, Robert Hallock, the vast majority of DX12 titles in the next two years will be partnering with the red team. Continue reading AMD’s Robert Hallock: “The vast majority of DX12 titles in 2015/2016 are partnering with AMD”
CRYENGINE – Fan Video Shows Custom Rain Splash Refraction Effects
YouTube’s ’18T220′ has released a new video, showcasing some new and custom rain splash refraction effects in CRYENGINE. It’s a really cool video showing some new techniques that developers can implement, so be sure to watch it after the jump! Continue reading CRYENGINE – Fan Video Shows Custom Rain Splash Refraction Effects
Metal Gear Solid V: The Phantom Pain – Framerate Unlock & “Play As Quiet” Mod Released
As we all know, some PC gamers were frustrated from the locked framerate of Metal Gear Solid V: The Phantom Pain. Yes yes, the game runs at 60fps (which is fine by us) but still, some fans wanted a variable framerate. Well, thankfully, there is a way to unlock it and according to early reports, this won’t break the game’s physics. Continue reading Metal Gear Solid V: The Phantom Pain – Framerate Unlock & “Play As Quiet” Mod Released
STASIS – First Impressions + First 10 Minutes Playthrough
Alongside Mad Max and Metal Gear Solid V: The Phantom Pain, an interesting indie sci-fi point & click adventure got released that passed under everyone’s radar. The Brootherhood was kind enough to provide us with a Review code, and below you can read our First Impressions of it (alongside a video showing the game’s first 10 minutes). Continue reading STASIS – First Impressions + First 10 Minutes Playthrough
Unreal Engine 4 – New Fan Video Shows Realistic Dynamic Clouds
YouTube’s ‘CryZENx’ shared a new video, showing some amazing dynamic clouds in Unreal Engine 4. This tech demo was created by Everett Gunther and shows what gamers can expect from all upcoming games (provided they take advantage of this tech). It looks cool, so be sure to watch it! Continue reading Unreal Engine 4 – New Fan Video Shows Realistic Dynamic Clouds
NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms
Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver. As Oxide’s developer “Kollock” wrote on Overclock.net, NVIDIA has not fully implemented yet Async Compute in its driver, and Oxide is working closely with them in order to achieve that. Continue reading NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms
Project CARS versus Forza Motorsport 6 Demo – Graphics & Rain Comparison Video
The demo for Forza Motorsport 6 has just been released on Xbox One, and YouTube’s ‘JuAnMaXoN GamePlayer’ shared a video comparing the latest PC version of Project CARS with it. We’ll let you decide which one looks best. Enjoy the video after the jump! Continue reading Project CARS versus Forza Motorsport 6 Demo – Graphics & Rain Comparison Video
Oculus Employees: “Preemption for context switches is best on AMD, Nvidia possibly catastrophic”
It appears that after the whole 970 VRAM fiasco, there is a new story that haunts NVIDIA. As we’ve already reported, NVIDIA’s GPUs are really weak in Async Compute scenarios. And according to some Oculus employees, Preemption for context switches is possibly catastrophic for NVIDIA’s GPUs. Continue reading Oculus Employees: “Preemption for context switches is best on AMD, Nvidia possibly catastrophic”
Metal Gear Solid V: The Phantom Pain – Japanese Voice Pack Available & Can Be Easily Enabled
You know what? Even though Konami has hired Troy Baker and Kiefer Sutherland for Metal Gear Solid V: The Phantom Pain, I still find the Japanese voices to be superior. And thankfully, Konami has included the Japanese Voice pack in the Steam version of the game. Continue reading Metal Gear Solid V: The Phantom Pain – Japanese Voice Pack Available & Can Be Easily Enabled
DOOM – New Trailer Focuses On The SnapMap Editor
Bethesda has released a new trailer for id Software’s DOOM that focuses on its SnapMap Editor. The SnapMap Editor aims to offer everyone the ability to create levels that can be played on all platforms. Unfortunately, id Software won’t release any additional mod tools for DOOM. DOOM is currently planned for a Spring 2016 release! Continue reading DOOM – New Trailer Focuses On The SnapMap Editor