Cloud Imperium has released a new alpha build for Star Citizen. According to the company, this new alpha represents “our first ‘post merge’ patch, which means that a great deal of work has happened ‘under the hood’ combining several different development streams.” Continue reading Star Citizen – Alpha 1.3 Now Available
Fallout 4 Has Gone Gold
Bethesda has just announced that Fallout 4 is complete and has gone gold. This basically means that the game is complete and will undoubtedly meet its November 10th release date. Continue reading Fallout 4 Has Gone Gold
Just Cause 3 Gets An Amazing Story Trailer Full Of Destruction & Explosions
As we’ve already said, Just Cause 3 is a game we are really looking forward to. And today, Square Enix and Avalanche Studios released the game’s story trailer. Just Cause 3 will feature “400 square miles of creative destruction, incredible action and explosions.” This trailer looks spectacular, so be sure to give it a go! Continue reading Just Cause 3 Gets An Amazing Story Trailer Full Of Destruction & Explosions
Pillars of Eternity Hits New Milestone, Has Sold 500K Copies Worldwide
Obsidian Entertainment and Paradox Interactive today announced that Pillars of Eternity has crossed a new milestone, and has now sold over 500,000 copies worldwide. Including fans who backed Pillars of Eternity on Kickstarter, over half a million players have purchased the game worldwide, making it one of the best-selling games on Steam this year. Continue reading Pillars of Eternity Hits New Milestone, Has Sold 500K Copies Worldwide
Assassin’s Creed: Syndicate Looks Worse Than Unity – Lacks Cloud Shadows, Features Less Crowd
YouTube’s ‘Candyland’ has released a video, showing some of the graphical differences between Assassin’s Creed: Unity and Assassin’s Creed: Syndicate. Unity was criticized for its framerate issues and really high requirements and in order to improve things in Syndicate, Ubisoft decided to remove/reduce a number of effects. Continue reading Assassin’s Creed: Syndicate Looks Worse Than Unity – Lacks Cloud Shadows, Features Less Crowd
Hellblade Gets New Developer Diary, Focusing On Its Lead Character
Ninja Theory in partnership with character creation studio 3Lateral, today released a new development diary video that focuses on the creation of the face of Senua, the lead character in the studio’s upcoming independent title Hellblade. Hellblade tells the story of a Celtic warrior’s journey into the heart of a Viking clan and her experiences with psychosis. The game is planned for a 2016 release on PC and PS4. Enjoy! Continue reading Hellblade Gets New Developer Diary, Focusing On Its Lead Character
Caffeine & Ashes of the Singularity Developers “Fight” Over Which Game Is The First DX12 Title
Now here is an interesting story. Ashes of the Singularity’s Early Access phase has just been launched and Stardock has been promoting its title as the first game supporting Microsoft’s API. This, however, was something that caught Dylan Browne’s attention – developer of Caffeine – who was also claiming that Caffeine was the first DX12 game to date. Continue reading Caffeine & Ashes of the Singularity Developers “Fight” Over Which Game Is The First DX12 Title
Lost Ark – Korean Action RPG Powered By Unreal Engine – Gets New Beautiful Gameplay Video
LOST ARK is one of the most impressive Diablo-clones we’ve seen lately. And while SmileGate has not confirmed any Western release yet for its action RPG, it has released a new trailer showing some new gameplay footage from it. LOST ARK looks incredible, so let’s hope that it will find its way to the West. Enjoy! Continue reading Lost Ark – Korean Action RPG Powered By Unreal Engine – Gets New Beautiful Gameplay Video
Halo 5 Series Director Frank O’Connor: “Plenty of chance that Halo 5 could appear on the PC”
A while back, Microsoft claimed that it will “properly” support the PC platform. And… well.. let’s be honest; PC gamers want Microsoft to prove that statement by bringing more Xbox One games to the PC. Well, Halo 5 releases in a couple of days on Xbox One and according to Frank O’Connor, there is plenty of chance to see this title coming to our platform. Continue reading Halo 5 Series Director Frank O’Connor: “Plenty of chance that Halo 5 could appear on the PC”
DOOM Closed Alpha – PC Requirements Revealed – 64bit Only, 8GB RAM Minimum Requirement
DOOM’s closed alpha testing will begin tomorrow and Bethesda unveiled the official PC requirements for this particular testing phase. Those attending this closed alpha testing will need at least a 64bit operating system with 8GB of RAM, a modern-day quad-core CPU and a DX11 GPU with 2GB of VRAM. You can view the full PC requirements for the closed alpha below. Continue reading DOOM Closed Alpha – PC Requirements Revealed – 64bit Only, 8GB RAM Minimum Requirement