Obsidian Entertainment and Paradox Interactive today announced that Pillars of Eternity has crossed a new milestone, and has now sold over 500,000 copies worldwide. Including fans who backed Pillars of Eternity on Kickstarter, over half a million players have purchased the game worldwide, making it one of the best-selling games on Steam this year.
Feargus Urquhart, CEO of Obsidian Entertainment, said:
“Every one of these milestones, from the completion of our crowdfunding campaign to the game’s release and beyond, is a surreal moment when you consider where this journey began. Pillars of Eternity has been a life-changing experience for me, and for everyone involved in its creation. Knowing that over half a million people have gotten to share in that is both flattering and humbling. I want to deeply thank all of our fans and supporters. We can’t wait to share what we’ve got next for the world of Eora.”
Following the release of Pillars of Eternity in March, 2015, Obsidian Entertainment has announced several additions and expansions to the world, lore, and gameplay of the award-winning CRPG.
An expansion to the based game, titled “The White March,” was announced as a two-part addition, with Part I releasing in August, 2015. A tabletop card game based on the Pillars of Eternity world, Lords of the Eastern Reach, has also been announced for a 2016 release.
Fredrik Wester, CEO of Paradox Interactive, added:
“It’s very encouraging to see so much enthusiasm for the classic CRPG alive and well within the gaming community. It’s a genre we’re very fond of ourselves, as evidenced by the large number of Pillars of Eternity backers within our own company. Given that Paradox itself grew from tabletop-inspired strategy games, we’ve always believed there was plenty of room for the ‘classic’ genres to thrive, and we’re very proud to see half a million players agree with us.”
Pillars of Eternity is a CRPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the classic experience.