Assassin’s Creed: Syndicate Looks Worse Than Unity – Lacks Cloud Shadows, Features Less Crowd

YouTube’s ‘Candyland’ has released a video, showing some of the graphical differences between Assassin’s Creed: Unity and Assassin’s Creed: Syndicate. Unity was criticized for its framerate issues and really high requirements and in order to improve things in Syndicate, Ubisoft decided to remove/reduce a number of effects.

First of all, it’s obvious from the start of the video that Syndicate lacks the cloud shadows that were present in Unity. This effect was completely removed from Syndicate.

Syndicate – while reported to be running better than Unity – features less crowded places. The game’s population density has been severely decreased compared to Unity.

NPCs also appear to be less detailed, though it’s pretty hard comparing two games that feature completely different NPCs.

Syndicate also appears to have less walkable interiors.

Enjoy the comparison video!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email