Codemasters & Koch Media today announced that legendary gaming franchise, Micro Machines, will return on April 21st. Micro Machines World Series retains the manic social gameplay of the classic series, updated with stunning HD visuals that will see you return to the garden, kitchen, workshop and many more locations in an array of amazing miniature vehicles. Continue reading Micro Machines World Series is coming to the PC on April 21st
HITMAN will get an HDR patch on January 31st
IO-Interactive announced today that HITMAN will support High Dynamic Range (HDR) from January 31st. Allowing for more vibrant graphics, HITMAN will support HDR displays via a new game update. Continue reading HITMAN will get an HDR patch on January 31st
MechWarrior: Living Legends, total conversion mod for Crysis, has been revived
MechWarrior: Living Legends is a total conversion mod for Crysis set in the BattleTech universe that was developed by Wandering Samurai Studios. This modding team released the latest official version of its mod in 2013 and after almost four years, a new team decided to step in and revive it. Continue reading MechWarrior: Living Legends, total conversion mod for Crysis, has been revived
Cyanide’s Call of Cthulhu gets a brand new trailer
Focus Home Interactive has released a new trailer for Cyanide’s Call of Cthulhu game. In Call of Cthulhu, players take the role of a Private Detective, Edward Pierce, who is on a mission to find the truth behind the death of an acclaimed artist and her family on a backwater island. Pierce is used to trusting his instincts, but with whale mutilations and disappearing bodies, this is only the beginning as reality becomes skewed. Continue reading Cyanide’s Call of Cthulhu gets a brand new trailer
Resident Evil 7 will be a “Xbox Play Anywhere” game, will support cross-saves
Phil Spencer announced that Resident Evil 7 will be a “Xbox Play Anywhere” game. This basically means that those who purchase the Xbox One version will have access to the PC version, and that those PC gamers who decide to purchase the game via the Windows Store will get access to the Xbox One version. Continue reading Resident Evil 7 will be a “Xbox Play Anywhere” game, will support cross-saves
For Honor – Closed beta content detailed
Ubisoft revealed today the content of the upcoming For Honor Closed Beta that will take place from January 26th to 29th. Over four days, players will get the opportunity to experience new multiplayer content, new maps and new playable Heroes. Continue reading For Honor – Closed beta content detailed
Dishonored 2 – Update #2 is now available in beta, adds custom difficulties & mission restart option
Arkane Studios has just released a new beta patch for the PC version of Dishonored 2. This patch adds custom difficulties, adds an option via which players can select/restart a mission, and fixes numerous bugs that have been reported by the game’s fanbase. Continue reading Dishonored 2 – Update #2 is now available in beta, adds custom difficulties & mission restart option
Star Wars: Battlefront – January 2017 patch is now available, release notes unveiled
Electronic Arts and DICE announced today that the January 2017 patch for Star Wars: Battlefront is live. This brand new patch for Star Wars: Battlefront comes with balance tweaks, and game modes improvements/fixes. Continue reading Star Wars: Battlefront – January 2017 patch is now available, release notes unveiled
Necromunda: Underhive Wars announced; turn-based tactical RPG set in the Warhammer 40K universe
Focus Home Interactive and Rogue Factor today announced a new partnership with Games Workshop to begin development of Necromunda: Underhive Wars, the adaptation of cult classic tabletop game Necromunda, set in the Warhammer 40,000 universe. Continue reading Necromunda: Underhive Wars announced; turn-based tactical RPG set in the Warhammer 40K universe
Microsoft introduces tool that analyzes the performance of DX12 games, may improve DX12 optimization
As you may already know, we are kind of disappointed with the current state of DX12. This new low-level API has not managed – at least yet – to offer better performance than its DX11 counterpart, something that really puzzled us. However, things may change as Microsoft has introduced a new performance and debugging tool for developers that analyzes the performance of DX12 games. Continue reading Microsoft introduces tool that analyzes the performance of DX12 games, may improve DX12 optimization