Ubisoft will release tomorrow a brand new patch for Assassin’s Creed Origins. According to the release notes, the Assassin’s Creed Origins update 1.2.0 will bring new features such as the possibility to sell-back outfits to the Weaver shops and the option to toggle the visibility of inventory items on the Gear menu. Continue reading Assassin’s Creed Origins patch 1.2.0 adds new features, fixes gameplay issues & improves overall stability
Warhammer 40K: Inquisitor – Martyr receives its biggest update, adding single-player campaign
NeocoreGames has released the biggest content update for Warhammer 40,000: Inquisitor – Martyr to date, adding a new terrain setting, a playable class and the first chapter of the Single Player Campaign. According to the press release, the first chapter of the Single Player Campaign marks the beginning of this epic tale and also serves as a tutorial – it’s an introduction to the unique gameplay mechanics of the game and to the cruel and unforgiving world of Warhammer 40,000. Continue reading Warhammer 40K: Inquisitor – Martyr receives its biggest update, adding single-player campaign
New screenshots released for Black Clover: Quartet Knights
Bandai Namco has released a new set of screenshots for Black Clover: Quartet Knights, showcasing its main playable characters and the game’s environments. Continue reading New screenshots released for Black Clover: Quartet Knights
Jedi Academy: Brutality mod adds +40 new enemies, support for more resolutions, improves AI & more
Avramov Michael and Stanislav Smetanin have released the first version of the Brutality mod for Star Wars Jedi Knight: Jedi Academy. Star Wars Jedi Knight: Jedi Academy is a 2003 first- and third-person shooter that was developed by Raven Software, and this mod adds some new features and brings various balance tweaks and improvements. Continue reading Jedi Academy: Brutality mod adds +40 new enemies, support for more resolutions, improves AI & more
Here is the first gameplay trailer for AO Tennis
Big Ant Studios has released the first gameplay trailer for AO Tennis. AO Tennis promises to be the most advanced tennis game ever produced, however the player movement in this gameplay trailer does not feel as smooth as we’d like it to be. Continue reading Here is the first gameplay trailer for AO Tennis
Here is F-ZERO X being recreated in Unreal Engine 4
CryZENx, best known for his Zelda: Ocarina of Time recreations in Unreal Engine 4, has released a new video showing F-Zero X in Unreal Engine 4. This video shows one track from F-Zero X being recreated in Unreal Engine 4 and proper gameplay features (as players can control the ship and get various speed boosts). Continue reading Here is F-ZERO X being recreated in Unreal Engine 4
BlazBlue Cross Tag Battle is coming to the PC on May 31st
Arc Systems has announced that its new anime 2v2 fighting game, BlazBlue Cross Tag Battle, will be coming to the PC on May 31st. In order to celebrate this announcement, the team has released a new trailer that you can view below. Continue reading BlazBlue Cross Tag Battle is coming to the PC on May 31st
The team behind the Nintendo 3DS emulator, Citra, is working on a Nintendo Switch emulator
And it was just a matter of time. After the successful development of CEMU (Nintento WiiU emulator) and Citra (Nintendo 3DS emulator), there is a new one coming for Nintendo’s latest console, the Nintendo Switch. This emulator is being developed by the same team behind Citra and will be called yuzu. Continue reading The team behind the Nintendo 3DS emulator, Citra, is working on a Nintendo Switch emulator
QLOC will be handling the PC version of Dark Souls Remastered
It appears that the company behind some amazing PC ports, QLOC, will be handling the PC (as well as the PS4 and Xbox One) version of Dark Souls Remastered. Or at least this is what Kotaku has reported. Continue reading QLOC will be handling the PC version of Dark Souls Remastered
Bioware’s Anthem will not be using Electronic Arts’ dynamic difficulty adjustment
Last week, we informed you about EA’s dynamic difficulty adjustment; a technique for adaptively changing a game to make it easier or harder that is already being used in multiple EA games. Naturally, a lot of fans feared that Bioware’s upcoming Anthem would implement this technique, however, it appears that this won’t be the case. Continue reading Bioware’s Anthem will not be using Electronic Arts’ dynamic difficulty adjustment