Ubisoft and Nvidia have announced the extension of their strategic partnership for Ubisoft’s upcoming titles including Assassin’s Creed Unity, Far Cry 4, The Crew and Tom Clancy’s The Division. This basically means that Ubisoft will use Nvidia’s GameWorks tech on all the aforementioned titles.
So, what PC gamers can expect? Well according to the press release we got, Nvidia’s GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology.
Tony Key, senior vice president of sales and marketing, Ubisoft, said:
“Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players. We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles.”
Tony Tamasi, senior vice president of Content & Technology at NVIDIA, added:
“We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games. Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can’t wait to play them myself.”
For what is worth, Watch_Dogs is still broken for Nvidia’s cards are there is still this annoying stuttering issue that most PC gamers are experiencing. It’s funny as you’d expect that such a title would not be plagued by such issues, especially when Nvidia is working so closely with the development teams.
But anyway, let’s hope that a) Ubisoft will release shortly a performance patch for Watch_Dogs and b) an Nvidia patch will add all those missing PhysX effects that were present in the E3 2012 demo.