Red Orchestra 2: Heroes of Stalingrad – New Update Released

We were a bit worried for the fate of Red Orchestra 2 as Tripwire hasn’t updated it for quite some time. Fortunately though, the company is still supporting it and has just released a new patch for it. This update comes with some map balances,¬†improved physics performance, as well as improved frame rate smoothing video setting to give more stable FPS. This patch will be auto-downloaded next time you start the Steam client and you can view its entire changelog after the jump.
Red Orchestra 2: Heroes of Stalingrad Update Changelog:
Map Balance
– Reduced Elite Riflemen and Assault roles on all maps.
– Fixed various spawn camping issues on all maps.
– Apartments – Added additional allied spawn after capturing the first set of objectives
– Barracks – Fixed an exploit that allowed you to get into a wall
– Fallen Fighters – Added missing spawn on squad leader spawns to sewers and trenches
– Grain Elevator – Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
– Spartanovka – Fixed a issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.

Performance/Stability
– Reduced the fps hitch during first spawn
– Improved the frame rate smoothing video setting to give more stable FPS
– Fixed memory spike when changing teams in the role selection menu
– Improved physics performance (removing another cause of hitching)
– Fixed a crash when device was lost

Other
– Fixed a wall exploit while leaning
– Satchel objectives can now be ‘captured’ by destroying the target
– Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
– Fixed momentary green scope texture when taking over a bot with a sniper scope.
– Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
– Tank geometry should no longer disappear after being killed as a tank crewman
– Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc…)
– Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 – All Tips, 1 – Moderate Tips, 2 – Few Tips).

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email