Red Dead Redemption 2 feature 4

Red Dead Redemption 2 May 4th Update released, brings numerous PC improvements & bug fixes

Rockstar has released a brand new update for the PC version of Red Dead Redemption 2. According to the release notes, the May 4th Update brings numerous improvements and bug fixes.

Going into more details, this new patch improves texture rendering at the Medium and High quality settings. It also increases the maximum range of the TAA Sharpening graphics setting.

Alongside the aforementioned improvements, this patch fixes a lot of bugs. For instance, it fixes a rendering issue with shimmering/flickering textures near campfires when players set Parallax Occlusion Mapping to Ultra quality. It also fixes several random crashes that occurred during gameplay in Story Mode and Red Dead Online.

As always, Steam and Rockstar’s launcher will download this latest update the next time you launch their clients. Below you can also find its complete changelog.

Red Dead Redemption 2 May 4th Update Release Notes
  • Improved texture rendering at the Medium and High quality settings. The game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting. Players can now make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Also fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player. These textures could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
Bug Fixes #2
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Also fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Also fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Also fixed an issue that caused an incorrect “Minimum Hardware Requirements not met” error on launch. This issue appeared on some older system configurations that did meet the required specification
Bug Fixes #3
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Also fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Also fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email