Two days ago, we informed you about a spectacular video that showcased the latest PhysX real-time fluid physics. As we said back them, this new fluid simulation technique will be added in future versions of PhysX SDK or APEX modules and today we present you two new videos with those physics in full effect. As we’ve already said, this new digital water comes close to the real deal, though there is still room for improvements. It’s also pretty demanding as you can obviously see, meaning that we won’t be getting this kind of water anytime soon. Still, it’s a good tech and hopefully we’ll get games with this kind of fluids in next-next-generation games. Enjoy!
Position Based Fluids - Supplemental Video
Position Based Fluids - SIGGRAPH submission video