PhysX – Real-Time Fluid Physics – Two New Additional Videos Revealed

PhysX water
Two days ago, we informed you about a spectacular video that showcased the latest PhysX real-time fluid physics. As we said back them, this new fluid simulation technique will be added in future versions of PhysX SDK or APEX modules and today we present you two new videos with those physics in full effect. As we’ve already said, this new digital water comes close to the real deal, though there is still room for improvements. It’s also pretty demanding as you can obviously see, meaning that we won’t be getting this kind of water anytime soon. Still, it’s a good tech and hopefully we’ll get games with this kind of fluids in next-next-generation games. Enjoy!
Position Based Fluids - Supplemental Video

Position Based Fluids - SIGGRAPH submission video

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email