PhysX Showcases The Best Real-Time Fluids – Position Based Fluids Demoed

PhysX water showcased a new fluid simulation algorithm called Position Based Fluids. We’ve criticized PhysX effects in the past, but this new algorithm sports the best real-time fluids (aka water) we’ve ever seen. It’s no stretch to say that this digital water comes close to the real deal, which is a big accomplishment. It is said that more details on this a new technique will be available later on, in a SIGGRAPH 2013 paper. Currently there are no games taking advantage of this technique, so here is hoping that developers will start using both PhysX 3.0 and the latest techniques that have been introduced to the latest PhysX builds (this new fluid simulation technique will be added in future versions of PhysX SDK or APEX modules). According to YouTube’s ‘Zogrim’ who uploaded the video, a GTX580 was able to handle both sim (~ 130k particles) and rendering at 30 fps. Enjoy!
Position Based Fluids Demonstration

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email