Horizon Zero Dawn feature 4

Horizon Zero Dawn Patch 1.05 released, fixes Aloy’s hair animation issues, resolves crashes

Guerrilla Games has released a brand new update for Horizon Zero Dawn. According to the changelog, this patch addresses the animation issues with Aloy’s hair when running the game with more than 30fps. Furthermore, this patch unlocks the framerate of shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc).

With the release of five patches, Guerrilla Games has been able to address most of our concerns. Alongside Aloy’s hair and mouse movement issues, the team has fixed the bugged snow deformation effects. And while the in-game Anisotropic Filtering setting is still bugged, PC gamers can use NVIDIA’s AF option in order to force it.

Additionally, this patch brings a number of crash fixes. For instance, it fixes a startup crash when using Avast antivirus. It also fixes a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu.

It will be interesting to see now whether Guerrilla Games will be able to further improve performance. To be honest, I don’t expect much. Still, we’d really appreciate a performance boost.

As always, Steam will download this latest update the next time you launch its client. Below you can also find its complete changelog.

Horizon Zero Dawn Patch 1.05 Release Notes

Crash Fixes
  • Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu
  • Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam
  • Also fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’
  • Fixed a startup crash when using Avast antivirus
  • Fixed a crash that could occur when VRAM was about to be oversubscribed
Graphical Improvements
  • Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS
  • Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate
  • Fixed an issue with flickering textures in main quest “A Gift from the Past”
  • Also fixed an issue with flickering snow assets
  • Fixed an issue with flickering paintings in Song’s Edge
  • Fixed graphical corruption issues that only occurred on specific GPUs
  • Also fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game
  • Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen
  • Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead
Other Improvements
  • Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition
  • Added an option to turn off controller vibration/rumble
  • Fixed an issue in the storing of the ‘permission to track data’ attribute of the player profile (subsequently re-asking for said permission)
  • Also fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game
  • Fixed an issue where inverting mouse controls also affected dialog tree choice input

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email