Ghost Recon Wildlands Title Update 21 released, adds new content, is 21GB in size, full patch notes

Ubisoft has released a massive new update for Tom Clancy’s Ghost Recon Wildlands. Title Update 21 is 21GB in size, adds new content, fixes a number of bugs and crashes, as well as other minor world issues like invisible walls or collisions.

Going into more details, this patch adds weapons and tools to the Mercenary mode. It also adds a loot log to the Mercenary mode. Moreover, it adds an adaptive system that would allow the game to start a Mercenary match without the maximum number of players.

Thanks to this latest update, players are now able to automatically loot ammo and armor pieces without the need for an input. Also, players dying in Mercenary mode no longer lose all the collected cash.

As said, this patch also comes with a number of fixes. For instance, it fixes several matchmaking issues where players were unable to find a game or remained in an infinite search. It also fixes several issues that prevented players from looting items in Mercenary mode.

As always, Steam and UPLAY will download this update the next time you launch their clients. You can also find its complete changelog below.

Tom Clancy’s Ghost Recon Wildlands TU 21 Release Notes
Mercenary Mode
  • Added weapons and tools to the Mercenary mode.
  • Added a loot log to the Mercenary mode.
  • Weapon damage, bleed, and armor resistance have been rebalanced to provide an overall more fun experience in Mercenary mode.
  • Players are now able to automatically loot ammo and armor pieces without the need for an input.
  • Matchmaking flow has been reworked in order to provide a more streamlined experience.
  • Some gameplay elements were reworked to be more consistent with other PvP modes. For example, players are no longer able to aim with a sniper rifle in third person.
  • Fixed several matchmaking issues where players were unable to find a game or remained in an infinite search.
  • Rebalanced scoring system for the Mercenary mode to provide a fairer experience and reduce the possibility for tied scores.
  • Stamina has been removed from the Mercenary mode to improve the match flow.
  • Added an adaptive system that would allow the game to start a Mercenary match without the maximum number of players.
  • Kill logs were reworked to include more details about death situations in Mercenary mode.
  • Players dying in Mercenary mode no longer lose all the collected cash.
  • Fixed an issue where killed Unidad soldiers would remain standing up in Mercenary mode.
  • Fixed several minor sound issues in Mercenary mode.
  • Fixed several minor interface issues in Mercenary mode.
  • Fixed several minor animation issues in Mercenary mode.
  • Fixed several minor issues affecting color-blind settings in Mercenary mode.
  • Fixed an issue where players were effectively able to duplicate weapons in Mercenary mode.
  • Fixed several issues where players would get stuck in an infinite interaction with minor intels in Mercenary mode.
  • Fixed several issues breaking the reload function if a player looted or dropped items in Mercenary mode.
  • Fixed several issues where players would spawn near Unidad positions in Mercenary mode.
  • Fixed an issue where minor intels could remain floating mid-air in Mercenary mode.
  • Fixed several issues where players were able to respawn with gear in Mercenary mode.
  • Fixed several issues where major intel would not spawn in Mercenary mode.
  • Fixed an issue where interacting with a major intel would cause nothing to happen in Mercenary mode.
  • Fixed several issues that prevented players from looting items in Mercenary mode.
  • Fixed an issue where deploy phase timers were stopped after dying in Mercenary mode.
  • Fixed an issue that would prevent players from capturing the extraction zone in Mercenary mode.
  • Fixed several issues affecting the extraction helicopter and its pilot behavior in Mercenary mode.
  • Fixed an issue where players could not be road killed if they were interacting with an intel in Mercenary mode.
  • Fixed an issue that would make arrows point in the wrong direction on the TacMap while in Mercenary mode.
  • Fixed an issue where death icons would not disappear after reaching back the same location in Mercenary mode.
  • Fixed an issue where the loot cache icon would not disappear after looting all items in Mercenary mode.
  • Fixed an issue where icons from vehicles spawned with a minor intel would be missing from the TacMap in Mercenary mode.
General Fixes
  • Fixed several crash instances.
  • Fixed several minor issues that prevent players from navigating in the store.
  • Fixed an issue where Bowman would stop following the player during the second part of the Oracle mission.
  • Fixed an issue where El Cerebro’s assistant would not follow the mission path after getting in a vehicle.
  • Fixed a minor texture issue on some buildings.
  • Fixed other minor world issues (invisible walls, missing textures, collisions, …).
  • Fixed minor localization issues.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email