Gears of War 4 – First patch detailed, coming on November 1st

Alongside the two new multiplayer maps for Gears of War 4, The Coalition will release the first title update for its third-person shooter. Unfortunately, though, it appears that this update will not enable the highly anticipated mGPU support.

According to the release notes, this update will enable users to rebind Spectator Mode controls on Windows 10, will add true offline LAN lobbies, and will fix some abnormalities to the UI on high resolution displays.

In addition, this patch will add an average FPS to the benchmark screen, will add in game language selection, and will give mouse and keyboard users the ability to switch weapons during countdown at the beginning of a round.

This patch also comes with various weapon tuning changes, as well as other fixes and improvements.

You can read its complete changelog below.

Gears of War 4 – Patch #1 Changelog:

Weapon Tuning Changes 
(These changes may occur a few hours after the Title Update hits. We will update people once these go live.) 
 
We have made some changes to the Competitive Lancer and Gnasher. The goal was to try to smooth out the damage falloff to provide a more consistent feel, without sacrificing the skill.  
 
Lancer 

  • Very short range damage has been slightly reduced.

Gnasher 

  • Very short range damage slightly reduced.
  • Short range damage slightly increased.
  • Active damage boost ratio slightly increased to offset damage reduction.
  • Stopping power completely removed.

Hammerburst body damage has been significantly reduced in Core tuning. Headshot damage has only been slightly reduced to maintain the skill of the weapon. 

  • Body damage significantly reduced.
  • Headshot damage slightly reduced.
  • Active reload cooldown increased by 2 seconds.

Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent 

  • All secondary weapons (minus the Longshot) are at 60s respawns.
  • The Longshot, Shock and Incendiary grenades are at 90s respawns.
  • All power weapons are at 120s respawns.

Windows 10 
**Please make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done** 

  • Execute and Point of Interest keys can now have the same key binding on Windows 10.
  • Windows 10 version now displays the version number on main menu.
  • Users can now rebind Spectator Mode controls on Windows 10.
  • Abnormalities to the UI on high resolution displays have been addressed.
  • Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round.
  • Windows 10 players can now have true offline LAN lobbies.
  • Average FPS has been now incorporated to the benchmark screen on Windows 10.
  • Added in game language selection.
  • Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key.
  • Pickup and drop fortifications has been moved to the “Q”/Mark Target key bind instead of “C”/Point of Interest on Windows 10.

 
Xbox One 

  • Players can now turn on HDR Split-Screen Visualization in the options menu on Xbox One.
  • HDR calibration has been optimized for Xbox One users.

Xbox One and Windows 10 

  • Team Reviving with players on turrets no longer causes stacking skills in Horde.
  • At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed.
  • Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected.
  • Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself.
  • Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination.
  • The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed.
  • Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls.
  • Users will no longer receive objectives in bounties by killing meat shields.
  • Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader.
  • Players should now be able to pick up all power drops in Horde.
  • Players will no longer appear invisible if they are saved from a Snatcher.
  • Players can no longer roadie run before countdown.
  • Bots will be a bit more difficult in Social Versus backfilling
  • Shock grenades will no longer auto refill after each Horde wave.
  • Addressed an issue that sometimes allowed for Horde private matches to not start up.
  • Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player.
  • Addressed an issue where players would sometimes not be able to play co-op campaign with another friend.
  • Removed score from repairing in Horde.
  • Fixed a few bounties not awarding proper XP values
  • Fixed an issue where players could push other players out of bounds on Lift.
  • PC and Xbox One can now play cross play on LAN.
  • Added Iberian Spanish in-game and cinematic voice over

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email