At State of Unreal 2027, The Coalition presented a new gameplay tech demo video for its new Gears of War game, Gears of War: E-Day. So, let’s take a closer look at it.
Gears of War: E-Day takes place fourteen years before Gears of War. War heroes Marcus Fenix and Dom Santiago return home to face a new nightmare: the Locust Horde. These subterranean monsters, grotesque and relentless, erupt from below, laying siege on humanity itself.
The game will be using Unreal Engine 5, and it will have a story campaign, a Horde Siege PvE Mode, and Refined and Focused PvP Multiplayer.
Gears of War: E-Day will also come with modernized controls and movement that will make combat feel more fluid while retaining Gears’ signature cover-based feel. Players can jump, vault, slide, and flank their enemies.
Tech-wise, Gears of War: E-Day will be one of the first games to use Unreal Engine 5’s MegaLights. Thanks to MegaLights, the game will have hundreds of lights that can cast shadows.
Not only that, but Gears of War: E-Day will have lots of destructible objects. In the demo, we see the devs destroying pillars and various environmental objects. To be honest, I don’t expect everything to be destructible. Still, GoW: E-Day should have more destruction than your average triple-A game.
Microsoft plans to release Gears of War: E-Day on October 6. You can also find its official PC system requirements here.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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