Devil May Cry PC development is ‘well underway’, coming to the PC in 2013

Remember when we claimed that Devil May Cry would be coming to the PC? Well, we were right as Capcom has officially unveiled that the game will hit our beloved platform in 2013, after the release of its console version. Not only that, but the game’s development is ‘well underway’, meaning that Capcom is not waiting to finish the console version before starting developing it, which was the case with SSF4: AE. According to the press release, the game is developed by Ninja Theory and this could be the first PC title from this company, so it will be interesting to see how it will perform and whether it will be a polished port or not.
Those following us already knew that the game would eventually hit the PC. Back in March, we informed you about the info of the game’s FB page, which hinted to a PC version. Although Capcom did not acknowledge such fact back then, they did not denied it either. As with many cases, this was enough for us. After all, Capcom has been quite vocal with the PC versions of their titles and were quick enough to deny the PC versions of Asura’s Wrath and Ultimate Marvel vs Capcom 3.
Developed by critically acclaimed Cambridge based developer Ninja Theory in close collaboration with Capcom, Devil May Cry details Dante’s early years set against a contemporary backdrop. While retaining the stylish action, fluid combat and self-assured protagonist that have defined the iconic series, Devil May Cry injects a more brutal and visceral edge to the franchise.
Devil May Cry will be fully localized with voice talent in English, French, German, Spanish and Italian and in addition, Polish, Dutch, Russian, and Brazilian Portuguese languages will be supported with localized text.
In addition, the game will be playable at this year’s E3.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email