Category Archives: News

Aether Engine to be powered by Microsoft’s cloud computing service, Microsoft Azure

Hadean announced today that its Aether Engine will be powered by Microsoft Azure, allowing developers to more seamlessly scale their applications at increased speed and ease across the cloud. Hadean’s technology will also be integrated with other parts of Microsoft’s developer suite, including Visual Studio. Continue reading Aether Engine to be powered by Microsoft’s cloud computing service, Microsoft Azure

Anthem – Day-1 update detailed, full patch release notes revealed

Electronic Arts and Bioware have detailed the day-1 update for Anthem. According to the release notes, this patch will improve loading times, fix many infinite loading screens, fix multiple challenges not tracking properly, address a number of issues that were causing players to disconnect or crash and will add numbers for weapon and gear modifiers. Continue reading Anthem – Day-1 update detailed, full patch release notes revealed

First benchmarks, Final Fantasy XV and Ashes of Singularity, leaked for NVIDIA GeForce GTX1660Ti

It appears that the first benchmarks for the upcoming NVIDIA GeForce GTX1660Ti have been leaked online. These first tests come from Final Fantasy XV and Ashes of the Singularity and show this upcoming GPU performing as fast as the NVIDIA GTX 1070 and 25% faster than the GTX1060. Continue reading First benchmarks, Final Fantasy XV and Ashes of Singularity, leaked for NVIDIA GeForce GTX1660Ti

Resident Evil Code Veronica X Topaz Gigapixel AI-enhanced HD Texture Pack Released

Last month, we informed you about a possible HD Texture Pack for the original version of Resident Evil 2 and earlier this month, we informed you about an AI-enhanced Texture Pack for Resident Evil HD Remaster. And today, we are happy to report that a brand new AI-enhanced Texture Pack has been released for Resident Evil Code Veronica X. Continue reading Resident Evil Code Veronica X Topaz Gigapixel AI-enhanced HD Texture Pack Released

NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games

At GDC 2019, NVIDIA will be hosting a session in which Adam Marrs, Senior Graphics Engineer at NVIDIA Corporation, will talk about how the green team aims to enhance/improve the most well know anti-aliasing solution to date, TAA, with real-time ray tracing. Continue reading NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games

Fully naked Claire Redfield mod for Resident Evil 2 Remake is now available for download

A few days ago, we informed you about the first nude mod for Resident Evil 2 Remake. This first attempt introduced a topless Claire Redfield, however we are pretty sure that a lot of gamers were looking forward to a full nude mod. And today, the first fully naked mod for Resident Evil 2 Remake has been released. Continue reading Fully naked Claire Redfield mod for Resident Evil 2 Remake is now available for download

Black Mesa Improved Xen Mod version 0.5 released, features photogrammetry and better graphics

While the official Xen levels for the faithful Half-Life remake in Source Engine, Black Mesa, have not been released yet, modder ‘zloikot’ decided to remaster himself those alien levels so that gamers could experience them. And today, the modder released a brand new version of his mod. Continue reading Black Mesa Improved Xen Mod version 0.5 released, features photogrammetry and better graphics

NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield 5

A lot has been said these past few days about DLSS. DLSS was meant to improve performance and image quality by utilizing the AI, however its implementation in both Battlefield 5 and Metro Exodus was disappointing. And it appears that NVIDIA has officially commented on everything regarding this new technology. Continue reading NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield 5