Aether Engine to be powered by Microsoft’s cloud computing service, Microsoft Azure

Hadean announced today that its Aether Engine will be powered by Microsoft Azure, allowing developers to more seamlessly scale their applications at increased speed and ease across the cloud. Hadean’s technology will also be integrated with other parts of Microsoft’s developer suite, including Visual Studio.

As the press release reads, today’s compute environment requires applications to run reliably at massive scale. In the gaming industry, there is an ever-increasing demand for larger and more complex multiplayer games. Hadean’s work with Microsoft will bring these experiences to life and allow developers to focus solely on building innovative and effective experiences for their users – whether in a game studio, a research institute, or simply on their machine at home.

Hadean’s record-breaking 10,000 player gaming experience that will be unveiled at GDC 2019 will be powered by the Aether Engine running on Azure. Outside of gaming, this exact same technology is driving Hadean and the Francis Crick Institute’s biomolecular simulation work in the field of cancer cell research.

Craig Beddis, CEO for Hadean, said:

“We’re thrilled to use Microsoft Azure to power Hadean’s technology as we continue to enable developers to pursue their creative vision without any friction. The games industry is one of the most exciting in the world and it’s vital we empower developers to create experiences that no other medium can offer. By offering scale to developers through Microsoft technologies such as Azure, we can do just that.”

Bryan Saftler, Director of Product Marketing at Microsoft, added:

“We are pleased to see Hadean integrate their technology with Microsoft Azure. the combination of Azure plus Hadean’s cloud-based OS and distributed simulation engine offers developers incredibly powerful DevOps tools so they can focus on what they do best – build games.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email