Category Archives: News

World of Tanks Will Receive Major Improvements In 2014

Wargaming today released the trailer for a World of Tanks developer diaries series, focusing on major improvements the game will receive in 2014. Throughout 2014, World of Tanks will receive a revamped graphics renderer, adding a greater level of detail to vehicle models and providing for a more realistic gaming environment. Continue reading World of Tanks Will Receive Major Improvements In 2014

Shadows: Heretic Kingdoms – New Action RPG Slated For 2014 Release

bitComposer and Games Farm today announced Shadows: Heretic Kingdoms, a new action RPG to be released on PC in 2014. In Shadows: Heretic Kingdom, players will assume the role of the Devourer, a mighty demon who can travel back and forth between the human and shadow world, devouring the souls of his enemies. Continue reading Shadows: Heretic Kingdoms – New Action RPG Slated For 2014 Release

Gods Will Be Watching Releases This June, Gets New Trailer

Deconstructeam and Devolver Digital have announced that upcoming indie thriller Gods Will Be Watching will arrive on PC, Mac, and Linux via Steam, Humble, and GOG this June. According to its press release, the updated and expanded Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face intriguing puzzles and tough decisions that will affect their entire crew’s wellbeing. Continue reading Gods Will Be Watching Releases This June, Gets New Trailer

Watch Dogs – Incoming Trailer & Release Date

It appears that a new trailer for Watch Dogs is coming later today. The official PSN Competition page included a banner for a new trailer, that will supposedly also reveal the game’s release date. Apparently PSN leaked this info as it has already removed the banner from its page. Thankfully, NeoGAF’s member ‘ekim’ was able to capture a screenshot and provide some additional information about it. Continue reading Watch Dogs – Incoming Trailer & Release Date

Diablo III Patch 2.0.1 Now Live, Huge Changelog Revealed

Diablo fans, get ready to return and spend more hours playing your favourite action RPG as Blizzard has released a massive new update for it. This patch brings Paragon 2.0, Loot 2.0, Class Changes, and more changes to the original version in order to prepare everyone for the imminent release of its Reaper of Souls DLC. Continue reading Diablo III Patch 2.0.1 Now Live, Huge Changelog Revealed

Outlast – Whistleblower DLC Coming To PC This April

You know what is the worst thing for us, PC reviewers/bloggers/journalists/name_us_whatever_you_want? The fact that we cannot play a lot of games that are not assigned to us. Unfortunately, Outlast was one of them and while I wanted to experience it, I couldn’t due to all other obligations. Thankfully, Red Barrels is preparing a DLC for it so I may get the chance – one day- to experience the ‘complete’ package. Continue reading Outlast – Whistleblower DLC Coming To PC This April

Batman: Arkham Origins – Cold, Cold Heart DLC Officially Revealed, Coming On April 22nd

Back in December we informed you about a rumored DLC involving Mr. Freeze for Batman: Arkham Origins. Well, it appears we were right. Warner Bros has officially unveiled that the next story driven DLC for Batman: Arkham Origins will be called “Cold, Cold Heart” and will be out on April 22nd. Continue reading Batman: Arkham Origins – Cold, Cold Heart DLC Officially Revealed, Coming On April 22nd

DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead

Huge news PC gamers. While Nvidia has not commented yet on supporting Mantle, it appears that both DirectX and OpenGL will be catching up with AMD’s API. According to some slideshows from this year’s GDC, both DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This obviously translates to performance gains on older CPUs, something that will definitely excite PC gamers. Continue reading DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead