Category Archives: News

Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled

Ubisoft revealed today the official PC requirements for Assassin’s Creed: Syndicate. According to the French company, PC gamers will need at least 6GB of RAM, a 64bit operating system, an Intel Core i5 2400s or AMD FX 6350 and an NVIDIA GeForce GTX 660 or AMD Radeon R9 270. Continue reading Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled

Call of Duty: Black Ops III – PC Graphics Settings Revealed

Reddit’s member ‘e5mikey‘ has revealed the PC graphics settings that are featured in Call of Duty: Black Ops III. For starters, PC gamers will be able to adjust their screen resolution, refresh rate, render resolution (basically this is an option for downsampling), Display Gamma and Field of View. Continue reading Call of Duty: Black Ops III – PC Graphics Settings Revealed

Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles

CJ Kershner, Senior Narrative Designer at Dambuster Studios, has revealed that Homefront: The Revolution will be powered by the latest iteration of CRYENGINE, will support physically-based rendering, and will feature dynamic water/rain puddles. Continue reading Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles

Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th

Square Enix has announced that Final Fantasy XIV: A Realm Reborn’s patch 3.1 will be coming on November 10th. This brand new patch is titled “As Goes Light, So Goes Darkness” and will feature a new campaign, two new dungeons, a new 24-player raid that will be similar to the Crystal Tower series, as well as a new weapon upgrade system. In order to celebrate this announcement, Square Enix revealed some new screenshots and a trailer that can be viewed below. Continue reading Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th

War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction

Gaijin Entertainment has released War Thunder’s 1.53 Firestorm update. This update introduces the Dagor Engine 4.0 that supports Physically Based Rendering, as well as NVIDIA Gameworks-based advanced structure destruction systems and impressively realistic water effects. You can read the full changelog for this update here, and below you can find a video showcasing some of its key features! Continue reading War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction

Call of Duty: Black Ops III Will Be GPU Bound, Uses 100% Dedicated Servers For Public Matches

Call of Duty: Black Ops III releases tomorrow and Treyarch’s Director of Development has revealed some new information about the PC version. According to him, Call of Duty: Black Ops III will be more GPU bound than CPU bound. When a fan asked about the CPU scaling of Black Ops III’s engine, pcdev replied that the “GPU power is more important in this engine.” Continue reading Call of Duty: Black Ops III Will Be GPU Bound, Uses 100% Dedicated Servers For Public Matches

Mario Kart Recreated In Unreal Engine 4 With Multiplayer Support – Available Now For Download

And the time has finally come. CryZENx has released his Mario Kart Multiplayer project in Unreal Engine 4.10. We strongly suggest downloading while the link is still live, because we’re certain that Nintendo will – sooner or later – send CryZENx a C&D letter. So go ahead and have fun while you still can. Continue reading Mario Kart Recreated In Unreal Engine 4 With Multiplayer Support – Available Now For Download

PC Is The Third Most Profitable Platform For Ubisoft In Q2 2016

Ubisoft has just revealed its latest financial results and according to them, the PC platform is the third most profitable platform for the French publisher. The first one is PS4, followed by “Other” platforms (mainly mobile devices) and then we find the PC. The PC has managed to surpass all old-gen consoles, as well as Microsoft’s Xbox One. Continue reading PC Is The Third Most Profitable Platform For Ubisoft In Q2 2016

Remedy’s Same Lake Would Love To See Quantum Break On PC, Confirms Alan Wake 2

In an interview with GameInformer, Remedy’s Sam Lake confirmed that Alan Wake 2 is coming. Although Sam did not reveal much, he did say that we will be able to play Alan Wake 2 someday. On which platforms and when will that happen? Only Remedy knows, however we’re almost certain that it will come first on Microsoft’s Xbox One. Continue reading Remedy’s Same Lake Would Love To See Quantum Break On PC, Confirms Alan Wake 2