Earlier yesterday, John Carmack shared his thoughts on AMD’s Mantle. During Nvidia’s Montreal event, Carmack claimed that although he would be tempted to use Mantle, he would not do such a thing at this point. Carmack claimed that it’s not stupid – for AMD – to attempt something like that, however he believed that Sony and Microsoft would not embrace it. But why is Carmack against this new API? Continue reading John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change
Category Archives: News
This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable. Continue reading This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
Sniper Elite: Nazi Zombie Army 2 To Be Released On October 31st
Rebellion today announced that gamers will be able to return to the demon-infested ruins of World War 2 Berlin this Halloween when Sniper Elite: Nazi Zombie Army 2 launches on October 31st for PC. Continue reading Sniper Elite: Nazi Zombie Army 2 To Be Released On October 31st
CRYENGINE 3.5.4 Free SDK Is Now Available
Crytek has released a new version of its free CRYENGINE SDK that is built on the new CRYENGINE 3.5 platform. This new SDK comes with lots of fixes and new additions, with a focus on ironing out existing known bugs. Those interested can download this new SDK from here and can view the complete changelog below. Enjoy! Continue reading CRYENGINE 3.5.4 Free SDK Is Now Available
Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Nvidia has just announced a new technology for PC gaming called G-SYNC. G-SYNC is basically a chip that will be implemented in new monitors from ASUS, Benq, Philips, ViewSonic are other partners, and aims to eliminate tearing, VSync stutter, and added input lag. In addition, the monitors powered by G-SYNC will offer better monitor performance, and the most popular models will be running at 144Hz. Continue reading Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
GTA V PC Hinted By The Latest AMD Catalyst Drivers
Well look what we’ve got here. Guru3D’s member ‘kn00tcn’ has just discovered a profile for the latest part of Rockstar’s title in the latest BETA drivers of AMD. As we can clearly see, AMD has added a profile for GTA V, meaning that a PC version is almost certain at this point. Continue reading GTA V PC Hinted By The Latest AMD Catalyst Drivers
Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously coming to PC too – PC titles will support PhysX 3.0 (Editor’s note: Andrew contacted us and clarified things. He was not referring to console titles but to next-gen PC games such as The Witcher 3. Apologies for that). PhysX 3.0 features better multi-threaded capabilities, something that will benefit both Nvidia and AMD users. Continue reading Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
We’ve been constantly asking developers in our past interviews whether their games were supporting Global Illumination. You see, we strongly believe that GI – as well as Ray Tracing or Path Tracing – are the future of PC (and next-gen consoles) graphics. And thankfully, Nvidia has presented some new GI techniques during its Montreal event earlier today. Not only that, but the company has also unveiled some new Flame effects that put Deep Down’s flame effects to shame. Instead of presenting 2D flames with lots of particles, Nvidia implemented some stunning volumetric flame effects that can interact with objects and the environment. You can find videos from the aforementioned techniques below, so go ahead and take a look at the future of gaming graphics! Continue reading Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems. FLEX: Unified GPU PhysX supports two-way coupling effects, shared collision detection and parallelism at all stages. This practically means that there can be more complex physx calculations without major performance hits – something that was quite common on the previous builds of PhysX. Continue reading Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence
During Nvidia’s Montreal event – which is underway as we speak – the green team announced that Project CARS will support DX11 (okay, we already knew that), as well as Nvidia’s PhysX particles and Turbulence effects. Although the green team did not reveal any additional details about it, it was well known that Slightly Mad Studios was looking for ways to further enhance its racer’s tech. Well, now we know some of the additional features that will be featured in it. Continue reading Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence









